Asset Pipeline v2 #145
@ -26,9 +26,8 @@ class ASSETPIPE_OT_create_new_asset(bpy.types.Operator):
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bl_label = "Create New Asset"
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bl_label = "Create New Asset"
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bl_description = """Create a new Asset Files and Folders at a given directory"""
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bl_description = """Create a new Asset Files and Folders at a given directory"""
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_name = None
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_name = ""
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_dir = None
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_prefix = ""
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_prefix = None
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_json_path = None
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_json_path = None
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create_files: bpy.props.BoolProperty(
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create_files: bpy.props.BoolProperty(
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@ -38,16 +37,14 @@ class ASSETPIPE_OT_create_new_asset(bpy.types.Operator):
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@classmethod
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@classmethod
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def poll(cls, context: bpy.types.Context) -> bool:
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def poll(cls, context: bpy.types.Context) -> bool:
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asset_pipe = context.scene.asset_pipeline
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asset_pipe = context.scene.asset_pipeline
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if asset_pipe.new_file_mode == "KEEP":
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if not asset_pipe.asset_collection:
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cls.poll_message_set("Missing Top Level Collection")
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return False
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else:
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if asset_pipe.name == "" or asset_pipe.dir == "":
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if asset_pipe.name == "" or asset_pipe.dir == "":
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cls.poll_message_set("Asset Name and Directory must be valid")
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cls.poll_message_set("Asset Name and Directory must be valid")
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return False
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return False
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if os.path.exists(os.path.join(asset_pipe.dir, asset_pipe.name)):
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cls.poll_message_set("Asset Folder already exists")
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return False
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if bpy.data.filepath == "":
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cls.poll_message_set("Please Save File before creating asset")
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return False
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# TODO Add warning if file is unsaved like a general startup file
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return True
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return True
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def invoke(self, context: bpy.types.Context, event):
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def invoke(self, context: bpy.types.Context, event):
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@ -77,11 +74,24 @@ class ASSETPIPE_OT_create_new_asset(bpy.types.Operator):
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self.layout.prop(self, "create_files")
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self.layout.prop(self, "create_files")
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def execute(self, context: bpy.types.Context):
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def execute(self, context: bpy.types.Context):
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# New File is Createed so Props need to be saved
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asset_pipe = context.scene.asset_pipeline
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asset_pipe = context.scene.asset_pipeline
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if asset_pipe.new_file_mode == "KEEP":
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# New File is Createed so Props need to be saved
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asset_col = asset_pipe.asset_collection
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self._name == "FOO"
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self._name = (
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asset_col.name
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if "-" not in asset_col.name
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else asset_col.name.split("-", 1)[1]
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)
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asset_path = Path(bpy.data.filepath).parent.__str__()
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else:
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self._name = asset_pipe.name
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self._name = asset_pipe.name
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self._dir = bpy.path.abspath(asset_pipe.dir)
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user_dir = bpy.path.abspath(asset_pipe.dir)
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self._prefix = asset_pipe.prefix
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self._prefix = asset_pipe.prefix
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# Create Asset Folder at Directory
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asset_path = os.path.join(user_dir, self._name)
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all_task_layers = context.scene.asset_pipeline.all_task_layers
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all_task_layers = context.scene.asset_pipeline.all_task_layers
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local_tls = []
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local_tls = []
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@ -96,12 +106,18 @@ class ASSETPIPE_OT_create_new_asset(bpy.types.Operator):
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)
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)
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return {'CANCELLED'}
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return {'CANCELLED'}
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# Create Asset Folder at Directory
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if not os.path.exists(asset_path):
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asset_path = os.path.join(self._dir, self._name)
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os.mkdir(asset_path)
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os.mkdir(asset_path)
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for publish_type in constants.PUBLISH_KEYS:
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for publish_type in constants.PUBLISH_KEYS:
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os.mkdir(os.path.join(asset_path, publish_type))
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new_dir_path = os.path.join(asset_path, publish_type)
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if os.path.exists(new_dir_path):
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self.report(
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{'ERROR'},
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f"Directory for '{publish_type}' already exists",
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)
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return {'CANCELLED'}
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os.mkdir(new_dir_path)
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# TODO Save Task Layer Config File
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# TODO Save Task Layer Config File
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config.write_json_file(
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config.write_json_file(
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@ -112,10 +128,17 @@ class ASSETPIPE_OT_create_new_asset(bpy.types.Operator):
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# Setup Base File
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# Setup Base File
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asset_pipe = context.scene.asset_pipeline
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asset_pipe = context.scene.asset_pipeline
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asset_pipe.is_asset_pipeline_file = True
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asset_pipe.is_asset_pipeline_file = True
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if asset_pipe.new_file_mode == "KEEP":
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asset_col = asset_pipe.asset_collection
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for col in asset_col.children:
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col.asset_id_owner = local_tls[0]
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else:
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bpy.data.collections.new(self._name)
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bpy.data.collections.new(self._name)
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asset_col = bpy.data.collections.get(self._name)
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asset_col = bpy.data.collections.get(self._name)
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context.scene.collection.children.link(asset_col)
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context.scene.collection.children.link(asset_col)
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asset_pipe.asset_collection = asset_col
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asset_pipe.asset_collection = asset_col
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asset_pipe.name = self._name
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asset_pipe.name = self._name
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asset_pipe.prefix = self._prefix
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asset_pipe.prefix = self._prefix
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@ -126,7 +149,11 @@ class ASSETPIPE_OT_create_new_asset(bpy.types.Operator):
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asset_col.children.link(task_layer_col)
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asset_col.children.link(task_layer_col)
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starting_file = ""
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starting_file = ""
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first_file = os.path.join(asset_path, Path(bpy.data.filepath).name)
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if bpy.data.filepath != "":
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first_file_name = Path(bpy.data.filepath).name
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else:
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first_file_name = self._name + "." + local_tls[0].lower() + ".blend"
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first_file = os.path.join(asset_path, first_file_name)
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set_local_task_layers(local_tls)
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set_local_task_layers(local_tls)
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@ -156,7 +183,6 @@ class ASSETPIPE_OT_create_new_asset(bpy.types.Operator):
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bpy.ops.wm.save_as_mainfile(filepath=task_layer_file, copy=True)
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bpy.ops.wm.save_as_mainfile(filepath=task_layer_file, copy=True)
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# Create intial publish based on task layers.
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# Create intial publish based on task layers.
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asset_pipe.task_layer_name = "NONE"
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publish_path = os.path.join(asset_path, constants.ACTIVE_PUBLISH_KEY)
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publish_path = os.path.join(asset_path, constants.ACTIVE_PUBLISH_KEY)
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name = self._name + "." + "v001" + ".blend"
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name = self._name + "." + "v001" + ".blend"
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asset_pipe.asset_collection.asset_mark()
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asset_pipe.asset_collection.asset_mark()
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@ -86,6 +86,14 @@ class AssetPipeline(bpy.types.PropertyGroup):
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## NEW FILE
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## NEW FILE
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new_file_mode: bpy.props.EnumProperty(
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name="New File Mode",
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items=(
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('KEEP', "Current File", "Update Selected Objects Only"),
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('BLANK', "Blank", "Update All Objects"),
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),
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)
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dir: bpy.props.StringProperty(
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dir: bpy.props.StringProperty(
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name="Directory",
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name="Directory",
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description="Target Path for new asset files",
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description="Target Path for new asset files",
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@ -18,12 +18,15 @@ class ASSETPIPE_PT_sync(bpy.types.Panel):
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layout = self.layout
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layout = self.layout
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asset_pipe = context.scene.asset_pipeline
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asset_pipe = context.scene.asset_pipeline
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if not asset_pipe.is_asset_pipeline_file:
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if not asset_pipe.is_asset_pipeline_file:
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layout.prop(asset_pipe, "dir")
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layout.prop(asset_pipe, "new_file_mode", expand=True)
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layout.prop(asset_pipe, "task_layer_config_type")
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if asset_pipe.new_file_mode == "BLANK":
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layout.prop(asset_pipe, "name")
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layout.prop(asset_pipe, "name")
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layout.prop(asset_pipe, "prefix")
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layout.prop(asset_pipe, "prefix")
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layout.prop(asset_pipe, "task_layer_config_type")
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layout.prop(asset_pipe, "dir")
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else:
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layout.prop(asset_pipe, "asset_collection")
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layout.operator("assetpipe.create_new_asset")
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layout.operator("assetpipe.create_new_asset")
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# layout.operator("")
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return
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return
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if not Path(bpy.data.filepath).exists:
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if not Path(bpy.data.filepath).exists:
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