Asset Pipeline v2 #145
@ -36,8 +36,6 @@ def copy_transfer_data_ownership(
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def transfer_data_clean(obj):
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transfer_functions.vertex_groups_clean(obj)
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# transfer_functions.vertex_colors_clean(obj)
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# transfer_functions.uv_layer_clean(obj)
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transfer_functions.modifiers_clean(obj)
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transfer_functions.constraints_clean(obj)
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transfer_functions.material_slots_clean(obj)
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@ -60,8 +58,6 @@ def transfer_data_is_missing(transfer_data_item) -> bool:
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or transfer_functions.modifier_is_missing(transfer_data_item)
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or transfer_functions.material_slots_is_missing(transfer_data_item)
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or transfer_functions.constraint_is_missing(transfer_data_item)
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# or transfer_functions.vertex_color_is_missing(transfer_data_item)
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# or transfer_functions.uv_layer_is_missing(transfer_data_item)
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or transfer_functions.shape_key_is_missing(transfer_data_item)
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or transfer_functions.attribute_is_missing(transfer_data_item)
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or transfer_functions.parent_is_missing(transfer_data_item)
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@ -83,8 +79,6 @@ def init_transfer_data(
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transfer_functions.init_material_slots(scene, obj)
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transfer_functions.init_modifiers(scene, obj)
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transfer_functions.init_constraints(scene, obj)
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# transfer_functions.init_vertex_colors(scene, obj)
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# transfer_functions.init_uv_layers(scene, obj)
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transfer_functions.init_shape_keys(scene, obj)
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transfer_functions.init_attributes(scene, obj)
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transfer_functions.init_parent(scene, obj)
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@ -124,12 +118,6 @@ def apply_transfer_data(context: bpy.types.Context, transfer_data_map) -> None:
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target_obj=target_obj,
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source_obj=source_obj,
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)
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# if transfer_data_item.type == constants.VERTEX_COLOR_KEY:
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# transfer_functions.transfer_vertex_color(
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# vertex_color_name=transfer_data_item.name,
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# target_obj=target_obj,
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# source_obj=source_obj,
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# )
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if transfer_data_item.type == constants.MODIFIER_KEY:
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print(f"Transfering Data {constants.MODIFIER_KEY}: {name}")
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transfer_functions.transfer_modifier(
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@ -149,12 +137,6 @@ def apply_transfer_data(context: bpy.types.Context, transfer_data_map) -> None:
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target_obj=target_obj,
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source_obj=source_obj,
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)
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# if transfer_data_item.type == constants.UV_LAYERS_KEY:
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# transfer_functions.transfer_uv_layer(
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# target_obj=target_obj,
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# source_obj=source_obj,
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# uv_name=transfer_data_item.name,
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# )
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if transfer_data_item.type == constants.SHAPE_KEY_KEY:
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transfer_functions.transfer_shape_key(
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context=context,
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@ -80,108 +80,6 @@ def transfer_vertex_group(
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return
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# VERTEX COLORS
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def vertex_colors_clean(obj):
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if not obj.type == "MESH":
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return
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transfer_data_clean(
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obj=obj,
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data_list=obj.data.vertex_colors,
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td_type_key=constants.VERTEX_COLOR_KEY,
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)
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def vertex_color_is_missing(transfer_data_item):
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return transfer_data_item_is_missing(
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transfer_data_item=transfer_data_item,
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td_type_key=constants.VERTEX_COLOR_KEY,
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data_list=transfer_data_item.id_data.vertex_colors,
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)
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def init_vertex_colors(scene, obj):
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if not obj.type == "MESH":
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return
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transfer_data_item_init(
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scene=scene,
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obj=obj,
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data_list=obj.data.vertex_colors,
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td_type_key=constants.VERTEX_COLOR_KEY,
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)
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def transfer_vertex_color(
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vertex_color_name: str,
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target_obj: bpy.types.Object,
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source_obj: bpy.types.Object,
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):
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old_color = target_obj.data.vertex_colors.get(vertex_color_name)
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if old_color:
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target_obj.data.vertex_colors.remove(old_color)
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transfer_color = source_obj.data.vertex_colors.get(vertex_color_name)
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new_color = target_obj.data.vertex_colors.new(
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name=transfer_color.name, do_init=False
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)
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for loop in target_obj.data.loops:
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new_color.data[loop.index].color = transfer_color.data[loop.index].color
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# ABOVE FOR LOOP IS FOR TOPOLOGY THAT MATCHES
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# BELOW COMMENTED OUT CODE IS FOR TOPOLOGY THAT DOESN'T MATCH
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# else:
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# for vcol_from in obj_source.data.vertex_colors:
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# vcol_to = obj_target.data.vertex_colors.new(name=vcol_from.name, do_init=False)
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# transfer_corner_data(obj_source, obj_target, vcol_from.data, vcol_to.data, data_suffix = 'color')
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# UV LAYERS
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def uv_layer_clean(obj):
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if not obj.type == "MESH":
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return
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transfer_data_clean(
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obj=obj, data_list=obj.data.uv_layers, td_type_key=constants.UV_LAYERS_KEY
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)
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def uv_layer_is_missing(transfer_data_item):
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return transfer_data_item_is_missing(
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transfer_data_item=transfer_data_item,
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td_type_key=constants.UV_LAYERS_KEY,
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data_list=transfer_data_item.id_data.data.uv_layers,
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)
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def init_uv_layers(scene, obj):
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if not obj.type == "MESH":
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return
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transfer_data_item_init(
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scene=scene,
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obj=obj,
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data_list=obj.data.uv_layers,
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td_type_key=constants.UV_LAYERS_KEY,
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)
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def transfer_uv_layer(source_obj, target_obj, uv_name):
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old_uv_layer = target_obj.data.uv_layers.get(uv_name)
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if old_uv_layer:
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target_obj.data.uv_layers.remove(old_uv_layer)
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transfer_uv = source_obj.data.uv_layers.get(uv_name)
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new_uv = target_obj.data.uv_layers.new(name=uv_name, do_init=False)
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for loop in target_obj.data.loops:
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new_uv.data[loop.index].uv = transfer_uv.data[loop.index].uv
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# BELOW CODE IS FOR NON MATCHING TOPOLOGY
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# else:
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# for uv_from in obj_source.data.uv_layers:
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# uv_to = obj_target.data.uv_layers.new(name=uv_from.name, do_init=False)
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# transfer_corner_data(obj_source, obj_target, uv_from.data, uv_to.data, data_suffix = 'uv')
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# Make sure correct layer is set to active
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for uv_l in source_obj.data.uv_layers:
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if uv_l.active_render:
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target_obj.data.uv_layers[uv_l.name].active_render = True
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break
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# MODIFIERS
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def modifiers_clean(obj):
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transfer_data_clean(
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Block a user