Asset Pipeline v2 #145
@ -81,7 +81,7 @@ def ownership_get(
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# Mark Asset ID Owner for objects in the current task layers collection
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if obj.asset_id_owner == "NONE" and obj in task_layer_objs:
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obj.asset_id_owner = default_task_layer
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obj.name = asset_prefix_name_get(obj.name)
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# obj.name = asset_prefix_name_get(obj.name)
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init_transfer_data_with_defaults(scene, obj)
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continue
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# Skip items that have no owner
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