Asset Pipeline v2 #145

Closed
Nick Alberelli wants to merge 431 commits from (deleted):feature/asset-pipeline-v2 into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
5 changed files with 84 additions and 58 deletions
Showing only changes of commit f6f47f0dc2 - Show all commits

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@ -31,8 +31,7 @@ def ownership_transfer_data_cleanup(
def ownership_get(
local_col: bpy.types.Collection,
task_layer_name: str,
temp_transfer_data: bpy.types.CollectionProperty,
scene: bpy.types.Scene,
) -> list[bpy.types.Object]:
"""Find new transfer data owned by the local task layer.
Marks items as owned by the local task layer if they are in the
@ -49,6 +48,7 @@ def ownership_get(
in the merge process
"""
invalid_objs = []
task_layer_name = scene.asset_pipeline.task_layer_name
task_layer_col_name = get_dict_tuple_item(
constants.TASK_LAYER_TYPES, task_layer_name
)[1]
@ -62,7 +62,7 @@ def ownership_get(
invalid_objs.append(obj)
continue
ownership_transfer_data_cleanup(obj, task_layer_name)
transfer_core.get_transfer_data(obj, task_layer_name, temp_transfer_data)
transfer_core.init_transfer_data(scene, obj)
return invalid_objs

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@ -124,11 +124,7 @@ class ASSETPIPE_OT_sync_with_publish(bpy.types.Operator):
self.report({'ERROR'}, "Current File Name doesn't contain valid task layer")
return {'CANCELLED'}
self._invalid_objs = core.ownership_get(
local_col,
task_layer_name,
self._temp_transfer_data,
)
self._invalid_objs = core.ownership_get(local_col, context.scene)
# Default behaviour is to pull before pushing
if self.push:

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@ -54,6 +54,15 @@ class AssetPipeline(bpy.types.PropertyGroup):
task_layer_name: bpy.props.EnumProperty(
name="Task Layer Name", items=constants.TASK_LAYER_TYPES
)
def add_temp_trasnfer_data(self, name, owner, type, obj):
new_transfer_data = self.temp_transfer_data
transfer_info = new_transfer_data.add()
transfer_info.name = name
transfer_info.owner = owner
transfer_info.type = type
transfer_info.obj = obj
## NEW FILE
dir: bpy.props.StringProperty(

View File

@ -51,7 +51,10 @@ def transfer_data_is_missing(transfer_data_item) -> bool:
)
def get_transfer_data(obj: bpy.types.Object, task_layer_name: str, temp_transfer_data):
def init_transfer_data(
scene: bpy.types.Scene,
obj: bpy.types.Object,
):
"""Collect Transfer Data Items on a given object
Args:
@ -59,12 +62,12 @@ def get_transfer_data(obj: bpy.types.Object, task_layer_name: str, temp_transfer
task_layer_name (str): Name of task layer
temp_transfer_data: Item of class ASSET_TRANSFER_DATA_TEMP
"""
transfer_functions.get_vertex_groups(obj, task_layer_name, temp_transfer_data)
transfer_functions.get_material_slots(obj, task_layer_name, temp_transfer_data)
transfer_functions.get_modifiers(obj, task_layer_name, temp_transfer_data)
transfer_functions.get_constraints(obj, task_layer_name, temp_transfer_data)
transfer_functions.get_vertex_colors(obj, task_layer_name, temp_transfer_data)
transfer_functions.get_uv_layers(obj, task_layer_name, temp_transfer_data)
transfer_functions.init_vertex_groups(scene, obj)
transfer_functions.init_material_slots(scene, obj)
transfer_functions.init_modifiers(scene, obj)
transfer_functions.init_constraints(scene, obj)
transfer_functions.init_vertex_colors(scene, obj)
transfer_functions.init_uv_layers(scene, obj)
def apply_transfer_data(context: bpy.types.Context, transfer_data_map) -> None:

View File

@ -21,19 +21,22 @@ def vertex_group_is_missing(transfer_info):
return True
def get_vertex_groups(obj, task_layer_name, new_transfer_data):
def init_vertex_groups(scene, obj):
transfer_data = obj.transfer_data_ownership
task_layer_name = scene.asset_pipeline.task_layer_name
td_type = constants.VERTEX_GROUP_KEY
for vertex_group in obj.vertex_groups:
# Only add new ownership transfer_info if vertex group doesn't have an owner
matches = transfer_core.check_transfer_data_entry(
transfer_data, vertex_group.name, constants.VERTEX_GROUP_KEY
transfer_data, vertex_group.name, td_type
)
if len(matches) == 0:
transfer_info = new_transfer_data.add()
transfer_info.name = vertex_group.name
transfer_info.owner = task_layer_name
transfer_info.type = constants.VERTEX_GROUP_KEY
transfer_info.obj = obj
scene.asset_pipeline.add_temp_trasnfer_data(
name=vertex_group.name,
owner=task_layer_name,
type=td_type,
obj=obj,
)
def transfer_vertex_group(
@ -83,21 +86,24 @@ def vertex_color_is_missing(transfer_info):
return True
def get_vertex_colors(obj, task_layer_name, new_transfer_data):
def init_vertex_colors(scene, obj):
transfer_data = obj.transfer_data_ownership
task_layer_name = scene.asset_pipeline.task_layer_name
td_type = constants.VERTEX_COLOR_KEY
if not obj.type == "MESH":
return
for vertex_color in obj.data.vertex_colors:
# Only add new ownership transfer_info if vertex color doesn't have an owner
matches = transfer_core.check_transfer_data_entry(
transfer_data, vertex_color.name, constants.VERTEX_COLOR_KEY
transfer_data, vertex_color.name, td_type
)
if len(matches) == 0:
transfer_info = new_transfer_data.add()
transfer_info.name = vertex_color.name
transfer_info.owner = task_layer_name
transfer_info.type = constants.VERTEX_COLOR_KEY
transfer_info.obj = obj
scene.asset_pipeline.add_temp_trasnfer_data(
name=vertex_color.name,
owner=task_layer_name,
type=td_type,
obj=obj,
)
def transfer_vertex_color(
@ -140,21 +146,24 @@ def uv_layer_is_missing(transfer_info):
return True
def get_uv_layers(obj, task_layer_name, new_transfer_data):
def init_uv_layers(scene, obj):
transfer_data = obj.transfer_data_ownership
task_layer_name = scene.asset_pipeline.task_layer_name
td_type = constants.UV_LAYERS_KEY
if not obj.type == "MESH":
return
for uv_layer in obj.data.uv_layers:
# Only add new ownership transfer_info if vertex color doesn't have an owner
matches = transfer_core.check_transfer_data_entry(
transfer_data, uv_layer.name, constants.UV_LAYERS_KEY
transfer_data, uv_layer.name, td_type
)
if len(matches) == 0:
transfer_info = new_transfer_data.add()
transfer_info.name = uv_layer.name
transfer_info.owner = task_layer_name
transfer_info.type = constants.UV_LAYERS_KEY
transfer_info.obj = obj
scene.asset_pipeline.add_temp_trasnfer_data(
name=uv_layer.name,
owner=task_layer_name,
type=td_type,
obj=obj,
)
def transfer_uv_layer(source_obj, target_obj, uv_name):
@ -195,18 +204,21 @@ def modifier_is_missing(transfer_info):
return True
def get_modifiers(obj, task_layer_name, new_transfer_data):
def init_modifiers(scene, obj):
task_layer_name = scene.asset_pipeline.task_layer_name
transfer_data = obj.transfer_data_ownership
td_type = constants.MODIFIER_KEY
for mod in obj.modifiers:
matches = transfer_core.check_transfer_data_entry(
transfer_data, mod.name, constants.MODIFIER_KEY
transfer_data, mod.name, td_type
)
if len(matches) == 0:
transfer_info = new_transfer_data.add()
transfer_info.name = mod.name
transfer_info.owner = task_layer_name
transfer_info.type = constants.MODIFIER_KEY
transfer_info.obj = obj
scene.asset_pipeline.add_temp_trasnfer_data(
name=mod.name,
owner=task_layer_name,
type=td_type,
obj=obj,
)
def transfer_modifier(modifier_name, target_obj, source_obj):
@ -279,18 +291,21 @@ def constraint_is_missing(transfer_info):
return True
def get_constraints(obj, task_layer_name, new_transfer_data):
def init_constraints(scene, obj):
task_layer_name = scene.asset_pipeline.task_layer_name
transfer_data = obj.transfer_data_ownership
for mod in obj.constraints:
td_type = constants.CONSTRAINT_KEY
for constraint in obj.constraints:
matches = transfer_core.check_transfer_data_entry(
transfer_data, mod.name, constants.CONSTRAINT_KEY
transfer_data, constraint.name, td_type
)
if len(matches) == 0:
transfer_info = new_transfer_data.add()
transfer_info.name = mod.name
transfer_info.owner = task_layer_name
transfer_info.type = constants.CONSTRAINT_KEY
transfer_info.obj = obj
scene.asset_pipeline.add_temp_trasnfer_data(
name=constraint.name,
owner=task_layer_name,
type=td_type,
obj=obj,
)
def transfer_constraint(constraint_name, target_obj, source_obj):
@ -344,18 +359,21 @@ def material_slot_is_missing(transfer_info):
return True
def get_material_slots(obj, task_layer_name, new_transfer_data):
def init_material_slots(scene, obj):
task_layer_name = scene.asset_pipeline.task_layer_name
transfer_data = obj.transfer_data_ownership
td_type = constants.MATERIAL_SLOT_KEY
for slot in obj.material_slots:
matches = transfer_core.check_transfer_data_entry(
transfer_data, slot.name, constants.MATERIAL_SLOT_KEY
transfer_data, slot.name, td_type
)
if len(matches) == 0:
transfer_info = new_transfer_data.add()
transfer_info.name = slot.name
transfer_info.owner = task_layer_name
transfer_info.type = constants.MATERIAL_SLOT_KEY
transfer_info.obj = obj
scene.asset_pipeline.add_temp_trasnfer_data(
name=slot.name,
owner=task_layer_name,
type=td_type,
obj=obj,
)
def transfer_material_slot(material_slot_name, target_obj, source_obj):