Asset Pipeline: Use a weak ref for Asset Collection to improve performance #213
@ -68,12 +68,29 @@ class AssetPipeline(bpy.types.PropertyGroup):
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description="Depreciated files do not recieve any updates when syncing from a task layer",
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default=False,
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)
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asset_collection: bpy.props.PointerProperty(
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type=bpy.types.Collection,
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@property
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def asset_collection(self):
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return bpy.data.collections.get(self.asset_collection_name)
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@asset_collection.setter
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def asset_collection(self, coll):
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self.asset_collection_name = coll.name
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asset_collection_name: bpy.props.StringProperty(
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name="Asset",
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default="",
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description="Top Level Collection of the Asset, all other collections of the asset will be children of this collection",
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)
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# Commented out - Let's use a weak ref for now because this causes the collection to evaluate even when hidden, causing performance nightmares
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# asset_collection: bpy.props.PointerProperty(
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# type=bpy.types.Collection,
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# name="Asset",
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# description="Top Level Collection of the Asset, all other collections of the
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# asset will be children of this collection",
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# )
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temp_transfer_data: bpy.props.CollectionProperty(type=AssetTransferDataTemp)
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def add_temp_transfer_data(self, name, owner, type, obj, surrender):
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@ -102,9 +119,7 @@ class AssetPipeline(bpy.types.PropertyGroup):
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)
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name: bpy.props.StringProperty(name="Name", description="Name for new Asset")
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prefix: bpy.props.StringProperty(
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name="Prefix", description="Prefix for new Asset", default=""
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)
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prefix: bpy.props.StringProperty(name="Prefix", description="Prefix for new Asset", default="")
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task_layer_config_type: bpy.props.EnumProperty(
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name="Task Layer Preset",
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@ -132,18 +147,12 @@ class AssetPipeline(bpy.types.PropertyGroup):
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# UI BOOLS: used to show/hide Transferable Data elements
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# The names are also hard coded in constants.py under TRANSFER_DATA_TYPES
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# any changes will need to be reflected both here and in that enum
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group_vertex_ui_bool: bpy.props.BoolProperty(
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name="Show/Hide Vertex Groups", default=False
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)
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group_vertex_ui_bool: bpy.props.BoolProperty(name="Show/Hide Vertex Groups", default=False)
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modifier_ui_bool: bpy.props.BoolProperty(name="Show/Hide Modifiers", default=False)
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constraint_ui_bool: bpy.props.BoolProperty(
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name="Show/Hide Constraints", default=False
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)
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constraint_ui_bool: bpy.props.BoolProperty(name="Show/Hide Constraints", default=False)
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material_ui_bool: bpy.props.BoolProperty(name="Show/Hide Materials", default=False)
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shapekey_ui_bool: bpy.props.BoolProperty(name="Show/Hide Shape Keys", default=False)
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attribute_ui_bool: bpy.props.BoolProperty(
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name="Show/Hide Attributes", default=False
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)
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attribute_ui_bool: bpy.props.BoolProperty(name="Show/Hide Attributes", default=False)
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file_parent_ui_bool: bpy.props.BoolProperty(name="Show/Hide Parent", default=False)
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def get_asset_catalogs(self, context):
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@ -167,9 +176,7 @@ classes = (
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def register():
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for i in classes:
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bpy.utils.register_class(i)
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bpy.types.Object.transfer_data_ownership = bpy.props.CollectionProperty(
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type=AssetTransferData
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)
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bpy.types.Object.transfer_data_ownership = bpy.props.CollectionProperty(type=AssetTransferData)
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bpy.types.Scene.asset_pipeline = bpy.props.PointerProperty(type=AssetPipeline)
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bpy.types.ID.asset_id_owner = bpy.props.StringProperty(name="Owner", default="NONE")
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bpy.types.ID.asset_id_surrender = bpy.props.BoolProperty(
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@ -26,7 +26,7 @@ class ASSETPIPE_PT_sync(bpy.types.Panel):
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layout.prop(asset_pipe, "prefix")
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layout.prop(asset_pipe, "dir")
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else:
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layout.prop(asset_pipe, "asset_collection")
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layout.prop_search(asset_pipe, 'asset_collection_name', bpy.data, 'collections')
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layout.operator("assetpipe.create_new_asset")
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return
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@ -55,7 +55,7 @@ class ASSETPIPE_PT_sync(bpy.types.Panel):
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for task_layer in asset_pipe.local_task_layers:
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row.label(text=task_layer.name)
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layout.prop(asset_pipe, "asset_collection")
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layout.prop_search(asset_pipe, 'asset_collection_name', bpy.data, 'collections')
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staged = is_staged_publish(Path(bpy.data.filepath))
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sync_target_name = "Staged" if staged else "Active"
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