Blender Kitsu: Rename Edit Render to Edit Export #249
@ -101,7 +101,7 @@ class KITSU_OT_edit_render_publish(bpy.types.Operator):
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return {"CANCELLED"}
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return {"CANCELLED"}
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# Build render_path
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# Build render_path
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render_path = Path(kitsu_props.edit_render_file)
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render_path = Path(kitsu_props.edit_export_file)
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render_path_str = render_path.as_posix()
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render_path_str = render_path.as_posix()
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render_name = render_path.name
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render_name = render_path.name
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if not render_path.parent.exists():
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if not render_path.parent.exists():
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@ -56,19 +56,19 @@ class KITSU_PT_edit_render_publish(bpy.types.Panel):
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row.operator(KITSU_OT_edit_render_publish.bl_idname, icon="RENDER_ANIMATION")
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row.operator(KITSU_OT_edit_render_publish.bl_idname, icon="RENDER_ANIMATION")
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# Edit Render path label.
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# Edit Render path label.
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if Path(context.scene.kitsu.edit_render_file).exists():
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if Path(context.scene.kitsu.edit_export_file).exists():
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split = layout.split(factor=1 - split_factor_small, align=True)
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split = layout.split(factor=1 - split_factor_small, align=True)
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split.label(icon="ERROR")
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split.label(icon="ERROR")
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sub_split = split.split(factor=split_factor_small)
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sub_split = split.split(factor=split_factor_small)
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sub_split.label(text=context.scene.kitsu.edit_render_file)
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sub_split.label(text=context.scene.kitsu.edit_export_file)
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sub_split.operator(
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sub_split.operator(
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KITSU_OT_open_path.bl_idname, icon="FILE_FOLDER", text=""
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KITSU_OT_open_path.bl_idname, icon="FILE_FOLDER", text=""
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).filepath = context.scene.kitsu.edit_render_file
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).filepath = context.scene.kitsu.edit_export_file
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else:
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else:
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row = layout.row(align=True)
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row = layout.row(align=True)
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row.label(text=context.scene.kitsu.edit_render_file)
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row.label(text=context.scene.kitsu.edit_export_file)
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row.operator(KITSU_OT_open_path.bl_idname, icon="FILE_FOLDER", text="").filepath = (
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row.operator(KITSU_OT_open_path.bl_idname, icon="FILE_FOLDER", text="").filepath = (
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context.scene.kitsu.edit_render_file
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context.scene.kitsu.edit_export_file
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)
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)
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@ -500,7 +500,7 @@ class KITSU_property_group_scene(bpy.types.PropertyGroup):
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edit_export_version: bpy.props.StringProperty(name="Version", default="v001")
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edit_export_version: bpy.props.StringProperty(name="Version", default="v001")
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edit_render_file: bpy.props.StringProperty( # type: ignore
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edit_export_file: bpy.props.StringProperty( # type: ignore
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name="Edit Render Filepath",
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name="Edit Render Filepath",
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description="Output filepath of Edit Render",
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description="Output filepath of Edit Render",
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default="",
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default="",
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