Blender Kitsu: Add Operator to Import Playblasts into Edit #274
@ -16,6 +16,7 @@ For each new task type, Anim/Layout etc needs to be added manually, then it can
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Returning to your edit .blend file, we can now load the playblast from the animation file into the edit.
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Returning to your edit .blend file, we can now load the playblast from the animation file into the edit.
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1. Open your edit .blend file inside the directory `/your_project_name/svn/edit`
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1. Open your edit .blend file inside the directory `/your_project_name/svn/edit`
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2. From the Sequencer Header select `Add>Movie`
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2. Select the Metadata Strip associated with your shot
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3. Navigate to the directory of the playblast for your shot's .blend file `your_project_name/shared/footage/pro/{sequence_name}/{shot_name}/{file_name}` and select the `.mp4` file
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3. From the Sequencer Side Panel select `Import 1 Shot Playblast`
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4. Place the new shot at the same timing as the corresponding metastrip
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3. Select the Task Type you would like to load the playblast from and an empty channel
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4. Your new playblast will be imported with the same timing as the corresponding metadata strip
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