Brushstroke Tools: Initial Version #328
@ -112,10 +112,16 @@ class BSBST_OT_new_brushstrokes(bpy.types.Operator):
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continue
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continue
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if not settings.preset_object.modifier_info[mod.name].socket_info[v.identifier].link_context:
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if not settings.preset_object.modifier_info[mod.name].socket_info[v.identifier].link_context:
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continue
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continue
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if type(v) == bpy.types.NodeTreeInterfaceSocketObject:
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# initialize linked context parameters
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link_context_type = settings.preset_object.modifier_info[mod.name].socket_info[v.identifier].link_context_type
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if link_context_type=='SURFACE_OBJECT':
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brushstrokes_object.modifiers[mod.name][f'{v.identifier}'] = surface_object
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brushstrokes_object.modifiers[mod.name][f'{v.identifier}'] = surface_object
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elif type(v) == bpy.types.NodeTreeInterfaceSocketMaterial:
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elif link_context_type=='FLOW_OBJECT':
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brushstrokes_object.modifiers[mod.name][f'{v.identifier}'] = flow_object
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elif link_context_type=='MATERIAL':
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brushstrokes_object.modifiers[mod.name][f'{v.identifier}'] = settings.preset_material
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brushstrokes_object.modifiers[mod.name][f'{v.identifier}'] = settings.preset_material
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elif link_context_type=='UVMAP':
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brushstrokes_object.modifiers[mod.name][f'{v.identifier}_attribute_name'] = surface_object.data.uv_layers.active.name
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# refresh UI
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# refresh UI
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for mod in brushstrokes_object.modifiers:
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for mod in brushstrokes_object.modifiers:
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mod.node_group.interface_update(context)
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mod.node_group.interface_update(context)
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@ -181,11 +187,7 @@ class BSBST_OT_init_preset(bpy.types.Operator):
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mod_info = settings.preset_object.modifier_info.add()
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mod_info = settings.preset_object.modifier_info.add()
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mod_info.name = mod.name
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mod_info.name = mod.name
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socket_info = mod_info.socket_info.get('Socket_2')
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utils.mark_socket_context_type(mod_info, 'Socket_2', 'SURFACE_OBJECT')
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if not socket_info:
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socket_info = mod_info.socket_info.add()
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socket_info.name = 'Socket_2'
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socket_info.link_context = True
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## brushstrokes
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## brushstrokes
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mod = preset_object.modifiers.new('Brushstrokes', 'NODES')
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mod = preset_object.modifiers.new('Brushstrokes', 'NODES')
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@ -196,6 +198,9 @@ class BSBST_OT_init_preset(bpy.types.Operator):
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mod_info = settings.preset_object.modifier_info.add()
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mod_info = settings.preset_object.modifier_info.add()
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mod_info.name = mod.name
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mod_info.name = mod.name
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utils.mark_socket_context_type(mod_info, 'Socket_2', 'FLOW_OBJECT')
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utils.mark_socket_context_type(mod_info, 'Socket_3', 'UVMAP')
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return
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return
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def init_draw(self, context):
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def init_draw(self, context):
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@ -213,11 +218,7 @@ class BSBST_OT_init_preset(bpy.types.Operator):
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mod_info = settings.preset_object.modifier_info.add()
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mod_info = settings.preset_object.modifier_info.add()
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mod_info.name = mod.name
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mod_info.name = mod.name
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socket_info = mod_info.socket_info.get('Socket_2')
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utils.mark_socket_context_type(mod_info, 'Socket_2', 'SURFACE_OBJECT')
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if not socket_info:
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socket_info = mod_info.socket_info.add()
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socket_info.name = 'Socket_2'
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socket_info.link_context = True
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## brushstrokes
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## brushstrokes
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mod = preset_object.modifiers.new('Brushstrokes', 'NODES')
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mod = preset_object.modifiers.new('Brushstrokes', 'NODES')
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@ -228,11 +229,7 @@ class BSBST_OT_init_preset(bpy.types.Operator):
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mod_info = settings.preset_object.modifier_info.add()
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mod_info = settings.preset_object.modifier_info.add()
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mod_info.name = mod.name
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mod_info.name = mod.name
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socket_info = mod_info.socket_info.get('Socket_2')
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utils.mark_socket_context_type(mod_info, 'Socket_2', 'SURFACE_OBJECT')
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if not socket_info:
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socket_info = mod_info.socket_info.add()
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socket_info.name = 'Socket_2'
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socket_info.link_context = True
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return
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return
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@ -54,6 +54,10 @@ def update_brushstroke_method(self, context):
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settings.preset_object = preset_object
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settings.preset_object = preset_object
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return
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return
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def update_link_context_type(self, context):
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self.link_context = True
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return
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def get_brushstroke_name(self):
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def get_brushstroke_name(self):
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return self["name"]
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return self["name"]
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@ -77,7 +81,13 @@ def set_brushstroke_name(self, value):
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class BSBST_link_context_setting(bpy.types.PropertyGroup):
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class BSBST_link_context_setting(bpy.types.PropertyGroup):
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name: bpy.props.StringProperty(default='')
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name: bpy.props.StringProperty(default='')
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link_context: bpy.props.BoolProperty(default=False)
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link_context: bpy.props.BoolProperty(default=False, name='Link to Context')
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link_context_type: bpy.props.EnumProperty(default='SURFACE_OBJECT', name='Link to Context', update=update_link_context_type,
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items= [('SURFACE_OBJECT', 'Surface Object', 'Link socket preset to context surface object', 'OUTLINER_OB_SURFACE', 1),\
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('FLOW_OBJECT', 'Flow Object', 'Link socket preset to context flow object', 'FORCE_WIND', 11),
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('MATERIAL', 'Material', 'Link socket preset to context material', 'MATERIAL', 101),
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('UVMAP', 'UV Map', 'Link socket preset to active context UVMap', 'UV', 201),
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])
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class BSBST_socket_info(bpy.types.PropertyGroup):
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class BSBST_socket_info(bpy.types.PropertyGroup):
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name: bpy.props.StringProperty(default='')
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name: bpy.props.StringProperty(default='')
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@ -26,11 +26,13 @@ def draw_panel_ui_recursive(panel, panel_name, mod, items):
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continue
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continue
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if f'{v.identifier}' not in mod.keys():
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if f'{v.identifier}' not in mod.keys():
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continue
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continue
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row = panel.row()
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row = panel.row(align=True)
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col = row.column()
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col = row.column()
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input_row = col.row(align=True)
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input_row = col.row(align=True)
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attribute_toggle = False
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if f'{v.identifier}_use_attribute' in mod.keys():
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if f'{v.identifier}_use_attribute' in mod.keys():
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if mod[f'{v.identifier}_use_attribute']:
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attribute_toggle = mod[f'{v.identifier}_use_attribute']
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if attribute_toggle:
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input_row.prop(mod, f'["{v.identifier}_attribute_name"]', text=k)
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input_row.prop(mod, f'["{v.identifier}_attribute_name"]', text=k)
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else:
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else:
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input_row.prop(mod, f'["{v.identifier}"]', text=k)
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input_row.prop(mod, f'["{v.identifier}"]', text=k)
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@ -44,13 +46,19 @@ def draw_panel_ui_recursive(panel, panel_name, mod, items):
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input_row.prop(mod, f'["{v.identifier}"]', text=k)
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input_row.prop(mod, f'["{v.identifier}"]', text=k)
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if not mod_info:
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if not mod_info:
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continue
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continue
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if type(v) in utils.linkable_sockets:
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if type(v) in utils.linkable_sockets and (attribute_toggle or not f'{v.identifier}_use_attribute' in mod.keys()):
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s = mod_info.socket_info.get(v.identifier)
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s = mod_info.socket_info.get(v.identifier)
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if not s:
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continue
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col.enabled = not s.link_context
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col.enabled = not s.link_context
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if not s:
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if not s:
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continue
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continue
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icon = link_icon_dict[type(v)] if type(v) in link_icon_dict.keys() else 'LINKED'
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icon = s.bl_rna.properties['link_context_type'].enum_items[s.link_context_type].icon
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row.alignment = 'EXPAND'
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if s.link_context:
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row.prop(s, 'link_context', text='', icon=icon)
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row.prop(s, 'link_context', text='', icon=icon)
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else:
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row.prop(s, 'link_context_type', text='', emboss=True, icon='LINKED', icon_only=True)
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return
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return
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class BSBST_UL_brushstroke_objects(bpy.types.UIList):
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class BSBST_UL_brushstroke_objects(bpy.types.UIList):
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@ -9,7 +9,7 @@ ng_list = [ ".brushstroke_tools.processing",
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".brushstroke_tools.geometry_input",
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".brushstroke_tools.geometry_input",
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]
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]
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linkable_sockets = [bpy.types.NodeTreeInterfaceSocketObject, bpy.types.NodeTreeInterfaceSocketMaterial]
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linkable_sockets = [bpy.types.NodeTreeInterfaceSocketObject, bpy.types.NodeTreeInterfaceSocketMaterial, bpy.types.NodeTreeInterfaceSocketVector]
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@persistent
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@persistent
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def refresh_preset(dummy):
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def refresh_preset(dummy):
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@ -37,6 +37,14 @@ def refresh_preset(dummy):
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# TODO: clean up old settings
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# TODO: clean up old settings
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return
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return
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def mark_socket_context_type(mod_info, socket_name, link_type):
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socket_info = mod_info.socket_info.get(socket_name)
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if not socket_info:
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socket_info = mod_info.socket_info.add()
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socket_info.name = socket_name
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socket_info.link_context_type = link_type
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return
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def get_addon_directory() -> str:
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def get_addon_directory() -> str:
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"""
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"""
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Returns the path of the addon directory to be used to append resource data-blocks.
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Returns the path of the addon directory to be used to append resource data-blocks.
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Loading…
Reference in New Issue
Block a user