Brushstroke Tools: Initial Version #328
@ -17,6 +17,7 @@ def draw_panel_ui_recursive(panel, panel_name, mod, items, display_mode):
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link_icon_dict = {bpy.types.NodeTreeInterfaceSocketObject: 'OUTLINER_OB_SURFACE',
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link_icon_dict = {bpy.types.NodeTreeInterfaceSocketObject: 'OUTLINER_OB_SURFACE',
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bpy.types.NodeTreeInterfaceSocketMaterial: 'MATERIAL'}
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bpy.types.NodeTreeInterfaceSocketMaterial: 'MATERIAL'}
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mode_compare = []
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for k, v in items:
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for k, v in items:
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if type(v) == bpy.types.NodeTreeInterfacePanel:
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if type(v) == bpy.types.NodeTreeInterfacePanel:
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@ -36,19 +37,32 @@ def draw_panel_ui_recursive(panel, panel_name, mod, items, display_mode):
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if display_mode != 0:
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if display_mode != 0:
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subpanel_header.prop(s, 'hide_ui', icon_only=True, icon='REMOVE')
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subpanel_header.prop(s, 'hide_ui', icon_only=True, icon='REMOVE')
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draw_panel_ui_recursive(subpanel, k, mod, v.interface_items.items(), display_mode)
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draw_panel_ui_recursive(subpanel, k, mod, v.interface_items.items(), display_mode)
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mode_compare = []
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else:
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else:
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if v.parent.name != panel_name:
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if v.parent.name != panel_name:
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continue
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continue
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if f'{v.identifier}' not in mod.keys():
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if f'{v.identifier}' not in mod.keys():
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continue
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continue
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if not mod_info:
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if not mod_info:
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continue
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continue
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if type(v) == bpy.types.NodeTreeInterfaceSocketMenu:
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for item in mod.id_properties_ui(f'{v.identifier}').as_dict()['items']:
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if item[4] == mod[f'{v.identifier}']:
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continue
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mode_compare += [item[0]]
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s = mod_info.socket_info.get(v.identifier)
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s = mod_info.socket_info.get(v.identifier)
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if not s:
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if not s:
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continue
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continue
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if display_mode == 0:
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if display_mode == 0:
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comp_match = False
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for c in mode_compare:
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comp_match = c in v.name
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if comp_match:
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break
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if comp_match:
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continue
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if s.hide_ui:
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if s.hide_ui:
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continue
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continue
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row = panel.row(align=True)
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row = panel.row(align=True)
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