Brushstroke Tools: Initial Version #328
@ -456,7 +456,7 @@ classes = [
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def register():
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def register():
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for c in classes:
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for c in classes:
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bpy.utils.register_class(c)
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bpy.utils.register_class(c)
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def unregister():
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def unregister():
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for c in reversed(classes):
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for c in reversed(classes):
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@ -279,15 +279,64 @@ class BSBST_PT_brushstroke_tools_panel(bpy.types.Panel):
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else:
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else:
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style_panel.operator('object.modifier_add', text='Add Modifier', icon='ADD')
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style_panel.operator('object.modifier_add', text='Add Modifier', icon='ADD')
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class BSBST_MT_PIE_brushstroke_data_marking(bpy.types.Menu):
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bl_idname= "BSBST_MT_PIE_brushstroke_data_marking"
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bl_label = "Mark Brushstroke Flow"
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items = {
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"Brush Flow - Mark": ['FORCE_WIND'],
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"Brush Flow - Clear": ['NONE'],
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"Brush Break - Mark": ['MOD_PHYSICS'],
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"Brush Break - Clear": ['NONE'],
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"Brush Ignore - Mark": ['X'],
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"Brush Ignore - Clear": ['NONE'],
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}
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def draw(self, context):
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layout = self.layout
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pie = layout.menu_pie()
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for name, info in self.items.items():
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pie.alert=True
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op = pie.operator("geometry.execute_node_group", text=name, icon=info[0])
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op.asset_library_type='CUSTOM'
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op.asset_library_identifier=utils.asset_lib_name
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op.relative_asset_identifier=f"brushstroke_tools-resources.blend/NodeTree/{name}"
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class BSBST_OT_brushstroke_data_marking(bpy.types.Operator):
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"""
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Call pie menu for operators to mark brushstroke data on the surface mesh
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"""
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bl_idname = "brushstroke_tools.data_marking"
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bl_label = "Mark Brushstroke Data"
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bl_description = " Call pie menu for operators to mark brushstroke data on the surface mesh"
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@classmethod
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def poll(cls, context):
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return context.mode == 'EDIT_MESH'
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def execute(self, context):
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bpy.ops.wm.call_menu_pie('INVOKE_DEFAULT', name=BSBST_MT_PIE_brushstroke_data_marking.bl_idname)
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return {'FINISHED'}
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classes = [
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classes = [
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BSBST_UL_brushstroke_objects,
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BSBST_UL_brushstroke_objects,
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BSBST_PT_brushstroke_tools_panel,
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BSBST_PT_brushstroke_tools_panel,
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BSBST_MT_PIE_brushstroke_data_marking,
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BSBST_OT_brushstroke_data_marking,
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]
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]
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def register():
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def register():
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for c in classes:
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for c in classes:
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bpy.utils.register_class(c)
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bpy.utils.register_class(c)
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# Register UI shortcuts
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wm = bpy.context.window_manager
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if wm.keyconfigs.addon is not None:
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km = wm.keyconfigs.addon.keymaps.new(name="Mesh")
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kmi = km.keymap_items.new("brushstroke_tools.data_marking","F", "PRESS",shift=False, ctrl=True, alt=True)
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def unregister():
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def unregister():
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for c in reversed(classes):
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for c in reversed(classes):
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bpy.utils.unregister_class(c)
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bpy.utils.unregister_class(c)
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