Brushstroke Tools: Initial Version #328
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@ -150,14 +150,21 @@ def draw_material_settings(layout, material, surface_object=None):
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box.prop(material.node_tree.nodes['Opacity'].inputs[0], 'default_value', text='Opacity')
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box.prop(material.node_tree.nodes['Opacity'].inputs[0], 'default_value', text='Opacity')
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# draw BSDF options
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# draw BSDF options
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layout.prop(material.node_tree.nodes['Principled BSDF'].inputs[1], 'default_value', text='Metallic')
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box = layout.box()
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layout.prop(material.node_tree.nodes['Principled BSDF'].inputs[2], 'default_value', text='Roughness')
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box.prop(material.node_tree.nodes['Principled BSDF'].inputs[1], 'default_value', text='Metallic')
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layout.prop(material.node_tree.nodes['Bump'], 'mute', text='Bump', invert_checkbox=True)
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box.prop(material.node_tree.nodes['Principled BSDF'].inputs[2], 'default_value', text='Roughness')
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row = layout.row()
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box.prop(material.node_tree.nodes['Bump'], 'mute', text='Bump', invert_checkbox=True)
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row = box.row()
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if material.node_tree.nodes['Bump'].mute:
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if material.node_tree.nodes['Bump'].mute:
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row.active = False
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row.active = False
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row.prop(material.node_tree.nodes['Bump'].inputs[0], 'default_value', text='Bump Strength')
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row.prop(material.node_tree.nodes['Bump'].inputs[0], 'default_value', text='Bump Strength')
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# draw translucency options
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box = layout.box()
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box.prop(material.node_tree.nodes['Translucency Add'], 'mute', text='Translucency', invert_checkbox=True)
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box.prop(material.node_tree.nodes['Translucency Strength'].inputs[0], 'default_value', text='Translucency Strength')
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box.prop(material.node_tree.nodes['Translucency Tint'].inputs[7], 'default_value', text='Translucency Tint')
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# draw brush style options
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# draw brush style options
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brush_header, brush_panel = layout.panel('brush_panel', default_closed = True)
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brush_header, brush_panel = layout.panel('brush_panel', default_closed = True)
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brush_header.label(text='Brush Style', icon='BRUSHES_ALL')
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brush_header.label(text='Brush Style', icon='BRUSHES_ALL')
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