Blender Kitsu: Make PyGPU Key backwards compatible #65
@ -36,8 +36,12 @@ rect_coords = ((0, 0), (1, 0), (1, 1), (0, 1))
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# If running in the background, no handles are registered, as drawing extra UI
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# If running in the background, no handles are registered, as drawing extra UI
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# elements does not make sense.
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# elements does not make sense.
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# See register() and unregister().
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# See register() and unregister().
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if bpy.app.version_string.split('.')[0] == '3':
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color_key = "2D_UNIFORM_COLOR"
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else:
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color_key = "UNIFORM_COLOR"
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if not bpy.app.background:
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if not bpy.app.background:
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ucolor_2d_shader = gpu.shader.from_builtin("UNIFORM_COLOR") # TEST THIS HOTFX
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ucolor_2d_shader = gpu.shader.from_builtin(color_key)
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ucolor_2d_rect_batch = batch_for_shader(
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ucolor_2d_rect_batch = batch_for_shader(
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ucolor_2d_shader, "TRI_FAN", {"pos": rect_coords}
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ucolor_2d_shader, "TRI_FAN", {"pos": rect_coords}
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)
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)
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