VSE: Color management and view transform affects frame rate #58001

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opened 2018-11-22 15:18:59 +01:00 by Francesco Siddi · 5 comments

System Information
macOS 10.14.1, Intel Iris 6100

Blender Version
Broken: Blender 2.8, 2.79b

Short description of error

View Transform Images Draw Method Framerate
Filmic 2D Texture Subpar
Filmic GLSL Good
Normal 2D Texture Subpar, but expected to be GOOD
Normal GLSL Good
**System Information** macOS 10.14.1, Intel Iris 6100 **Blender Version** Broken: Blender 2.8, 2.79b **Short description of error** | *View Transform* | *Images Draw Method* | *Framerate* | -- | -- | -- | | Filmic | 2D Texture | Subpar | Filmic | GLSL | Good | Normal | 2D Texture | **Subpar, but expected to be GOOD** | Normal | GLSL | Good
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Added subscribers: @fsiddi, @Hjalti

Added subscribers: @fsiddi, @Hjalti

Added subscriber: @brecht

Added subscriber: @brecht

I believe 2D texture performance may be particularly poor on macOS, compared to other operating systems.

Poor performance with Filmic and 2D Texture is somewhat expected, because this is done on the CPU and the codepath for this is known to be rather slow.

I believe 2D texture performance may be particularly poor on macOS, compared to other operating systems. Poor performance with Filmic and 2D Texture is somewhat expected, because this is done on the CPU and the codepath for this is known to be rather slow.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Brecht Van Lommel self-assigned this 2019-05-29 20:14:05 +02:00

GLSL is now the default and there have been other sequencer optimizations, which should fix the main issue. Optimizations beyond this I would not consider a bug.

GLSL is now the default and there have been other sequencer optimizations, which should fix the main issue. Optimizations beyond this I would not consider a bug.
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Reference: studio/blender-studio#58001
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