Flickering of object instances #60235
Labels
No Label
Priority
High
Priority
Low
Priority
Normal
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Content
Type
Design
Type
Report
Type
To Do
Type
Web Development
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: studio/blender-studio#60235
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Debian9
Graphics card: Mesa
Blender Version
Broken: 1753177a
Short description of error
Stones jump into different location in each frame.
Exact steps for others to reproduce the error
Spring: 01_30, ....
Added subscriber: @MilanJaros
Added subscriber: @brecht
Does this happen on render? Animation playback?
What is the SVN revision of the production repo used?
It happens on render. I tried it on commit from Jan 4.
You can check the results on your server. I used BVH2 with primitive=LINE_SEGMENTS, but it happens without those parameters too.
Ok, so it is render. In fact, can reproduce it now on my computer. Looking into it.
This issue was referenced by blender/blender@8e35a968c5
Changed status from 'Open' to: 'Resolved'