Workspace tools disappear when switching an area to Node Editor (Compositing/Shader/Texture) #62000
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Reference: studio/blender-studio#62000
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System Information
Operating system: Windows, Linux
Graphics card: GTX 960, GTX 1080
Blender Version
Broken:
0f135f80f271
Short description of error
Workspace tool panels with their context set to
'.objectmode'
disappear from the top bar and the Properties Editor after switching an arbitrary area to any of the node-based editors, regardless of there being a 3D Viewport left in Object Mode.Exact steps for others to reproduce the error
Added subscriber: @frameshift
Added subscriber: @ideasman42
As far as I can see this isn't a bug. The default select tool in the compositor has no options, if you switch to border select there is a single option.
Could you confirm this?
Added subscriber: @JulienKaspar
Just discussed this with @JulienKaspar. Seems like it's not a bug per se, only confusing behaviour emphasized by another bug.
The fact that add-ons with panels set to
'.objectmode'
disappear when changing modes is of course correct behaviour - the add-ons themselves are at fault for declaring they are related to Object Mode, while that's not necessarily true.The confusing behaviour is caused by the fact that the top bar looks application-wide, but should have contents directly linked to the UI area and the tool that are currently active.
The actual bug is that the top bar doesn't update when it should, namely when focus shifts from one area to the other. Accordig to @JulienKaspar, this has been discussed before, so I assume there's already a task for that?
Added subscriber: @brecht
Changed status from 'Open' to: 'Archived'
I think the current behavior is by design, even if it's debatable.
Automatically changing when moving the cursor is problematic if you have two editors stacked vertically, and you need to cross the top editor to get to the topbar. So the topbar only updates when changing tools.
I didn't specifically mean moving the cursor. That as a concept doesn't sit with me very well in all cases. Keystrokes are fine being tied to specific functionality in specific editors, and therefore require Blender to keep the focus in the intended area. But I don't like that to be tied to where the mouse is. While typing in the text editor or Python console, for example, this can have me pressing 237689 keystrokes in the viewport before I realise it.
I like the idea of changing focus on click rather than on mouse move. Would solve the top bar update problem immediately, and some annoyance and confusion throughout Blender.