Linked armatures can't drive mesh visibility #64705

Closed
opened 2019-05-16 14:15:15 +02:00 by Hjalti Hjálmarsson · 4 comments

System Information
Xbuntu / AMD

Blender Version
59b7f3a16463

Short description of error
You can drive mesh visibility with an armature but if you link it to another file then the drivers stop working.

Exact steps for others to reproduce the error
Open "hiding_bug.blend" hiding_bug.blend
Go into pose mode
Select the master bone
In properties, toggle on and off the three different properties (head, chest and torso)
...they all get hidden and unhidden as expected...

Create a new file and link in the "GRP-Suzanne" collection from the "hiding_bug.blend" file
Create a proxy for "RIG-Suzanne"
Go into pose mode and select the master bone
In properties, toggle on and off the three different properties (head, chest and torso)
...nothing happens...

**System Information** Xbuntu / AMD **Blender Version** 59b7f3a16463 **Short description of error** You can drive mesh visibility with an armature but if you link it to another file then the drivers stop working. **Exact steps for others to reproduce the error** Open "hiding_bug.blend" [hiding_bug.blend](https://archive.blender.org/developer/F7041000/hiding_bug.blend) Go into pose mode Select the master bone In properties, toggle on and off the three different properties (head, chest and torso) ...they all get hidden and unhidden as expected... Create a new file and link in the "GRP-Suzanne" collection from the "hiding_bug.blend" file Create a proxy for "RIG-Suzanne" Go into pose mode and select the master bone In properties, toggle on and off the three different properties (head, chest and torso) ...nothing happens...

Added subscriber: @Hjalti

Added subscriber: @Hjalti
Brecht Van Lommel was assigned by Hjalti Hjálmarsson 2019-05-16 14:16:21 +02:00

Added subscriber: @zixh

Added subscriber: @zixh

This issue was referenced by blender/blender@9123595b52

This issue was referenced by blender/blender@9123595b52b3354082c0eb77134599784df34899

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: studio/blender-studio#64705
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