Eevee multiple UVs issue #69844
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Reference: studio/blender-studio#69844
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System Information
Operating system: Linux-4.15.0-58-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.40
Blender Version
Broken: version: 2.81 (sub 11), branch: master, commit date: 2019-09-13 09:03, hash:
blender/blender@bb7c858598
Short description of error
In this example character I am using 3 UV maps. One for the head, one for the body & one for the hands.
Each area of the body doesn't just have its own UV map but also its own material that is using this UV map.
When entering the Material Preview Mode only the body is on colour, which is likely because the other 2 UVs were not loaded?
When clicking on any UV map in the object data tab it fixes itself.
bug.blend
Added subscriber: @JulienKaspar
Added subscriber: @JacquesLucke
Please pack the textures into the file.
@JacquesLucke They are packed now.
Thanks, I can reproduce the issue.
2019-09-19 17-09-56.mp4
Added subscriber: @brecht
When triaging bugs, please also assign or subscribe the relevant developer.
This seems like a potentially significant regression, but might also have been solved already, didn't test.
Changed status from 'Open' to: 'Resolved'
Seems fixed.