Worker: check BLENDER_CMD environment variable (for multi-GPU Eevee rendering) #104193

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MKRelax wants to merge 9 commits from MKRelax/flamenco:worker-use-blender-from-env into main

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@ -6,6 +6,7 @@ package worker
import ( import (
"context" "context"
"fmt"
"os/exec" "os/exec"
"regexp" "regexp"
"sync" "sync"
@ -88,7 +89,8 @@ func (ce *CommandExecutor) cmdBlenderRenderCommand(
// No directory path given. Check that the executable is set in an // No directory path given. Check that the executable is set in an
// environment variable or can be found on the path. // environment variable or can be found on the path.
if path := find_blender.EnvironmentVariable(); path != "" { if path := find_blender.EnvironmentVariable(); path != "" {
logger.Info().Str("path", path).Msg("found Blender in environment") msg := fmt.Sprintf("using blender from %s", find_blender.BlenderPathEnvVariable)
logger.Info().Str("path", path).Msg(msg)
parameters.exe = path parameters.exe = path
} else if _, err := exec.LookPath(parameters.exe); err != nil { } else if _, err := exec.LookPath(parameters.exe); err != nil {
// Attempt a platform-specific way to find which Blender executable to // Attempt a platform-specific way to find which Blender executable to