Check for number of workers before soft failing the task. #104195
@ -40,21 +40,30 @@ file][workercfg].
|
||||
## Can I change the paths/names of the rendered files?
|
||||
|
||||
Where Flamenco places the rendered files is determined by the job type. You can
|
||||
create [your own custom job type][jobtypes] to change this. With that, you can
|
||||
create [your own custom job type][jobtypes] or check the existing
|
||||
[third-party job types][thirdpartyjobs] to change this. With that, you can
|
||||
even add your own custom job settings like a sequence identifier and use that to
|
||||
determine the location of rendered files.
|
||||
|
||||
|
||||
## Can I use the Compositor to output multiple EXR files?
|
||||
## Can I use the Compositor to output multiple EXR files or Passes?
|
||||
|
||||
This is possible with Flamenco, but it takes a bit of work. It's not managed by
|
||||
Flamenco's default job types. You can create [your own custom job
|
||||
type][jobtypes] for this, though. With that, you have control over the arguments
|
||||
that get used before and/or after the filename on the CLI.
|
||||
This is possible with Flamenco, but it takes a bit of work. Although it's not
|
||||
managed by Flamenco's default job types, you can use a [custom job type][jobtypes]
|
||||
for this.
|
||||
|
||||
If you have this working, please [share your job compiler script with us][getinvolved]!
|
||||
With that, you have control over the arguments that get used before and/or after
|
||||
the filename on the CLI.
|
||||
|
||||
There are Flamenco jobs out there that support compositor nodes,
|
||||
multi-platform, and multiple pass outputs. You can check our [third-party jobs
|
||||
section][thirdpartyjobs].
|
||||
|
||||
If you wish to contribute to the project, you're invited to
|
||||
[get involved with Flamenco][getinvolved]!
|
||||
|
||||
[jobtypes]: {{< ref "usage/job-types" >}}
|
||||
[thirdpartyjobs]: {{< ref "third-party-jobs" >}}
|
||||
[getinvolved]: {{< ref "development/get-involved" >}}
|
||||
|
||||
|
||||
@ -98,3 +107,21 @@ complex project, and relies on a lot of components
|
||||
([source](https://www.opencue.io/docs/getting-started/)), whereas Flamenco is
|
||||
made for simplicity and use in small studios or at home, running on your own
|
||||
hardware.
|
||||
|
||||
## Why do I get an Error Performing BAT Pack Message?
|
||||
|
||||
As of yet, we've only encountered the issue below on Windows installations.
|
||||
|
||||
```
|
||||
Error performing BAT pack: [WinError 267] The directory name is invalid:
|
||||
'C:\\The\\Path\\To\\Your\\Project.blend'
|
||||
```
|
||||
|
||||
This is most likely some sort of incompatibility that occurs in some cases where
|
||||
you might be using linked assets from an asset library in your project.
|
||||
|
||||
*To fix this you may attempt the following fix:*
|
||||
* Go to **File -> External Data -> Make Paths Relative**
|
||||
* Submit your job again.
|
||||
|
||||
That should fix the issue.
|
4
web/project-website/content/third-party-jobs/_index.md
Normal file
4
web/project-website/content/third-party-jobs/_index.md
Normal file
@ -0,0 +1,4 @@
|
||||
---
|
||||
title: Third-Party Jobs
|
||||
weight: 30
|
||||
---
|
@ -0,0 +1,22 @@
|
||||
---
|
||||
title: Available Third-Party Jobs
|
||||
weight: 1
|
||||
---
|
||||
|
||||
This section contains third-party jobs for Flamenco submitted by the community.
|
||||
|
||||
If you wish to contribute you might consider joining our
|
||||
[Blender Chat channel][flamencochannel] and chime-in there.
|
||||
|
||||
## How can I create my own Job?
|
||||
|
||||
Check how to create a custom job in our [Job Types][jobtypes] section.
|
||||
|
||||
It's recommended to use the [built-in scripts][built-in-scripts] as examples and build from there.
|
||||
|
||||
## Third-Party Job List
|
||||
{{< flamenco/toc-children >}}
|
||||
|
||||
[jobtypes]: {{< ref "usage/job-types" >}}
|
||||
[built-in-scripts]: https://projects.blender.org/studio/flamenco/src/branch/main/internal/manager/job_compilers/scripts
|
||||
[flamencochannel]: https://blender.chat/channel/flamenco
|
@ -0,0 +1,102 @@
|
||||
---
|
||||
title: Compositor Nodes and Multi-Platform Storage Paths
|
||||
weight: 10
|
||||
---
|
||||
|
||||
Job maintained by: Dylan Blanqué
|
||||
|
||||
If you need to use Blender's **Compositor** Nodes with *Flamenco*,
|
||||
a Python Script and a Flamenco Job have been contributed to the community.
|
||||
|
||||
You'll need to do the following changes to support this workflow:
|
||||
|
||||
(It's recommended to use a symbolic link to the git repo files)
|
||||
|
||||
1. Clone the [Flamenco Compositor Script repository][compositorrepo]
|
||||
(you'll need to install **git**) or download the files manually to a directory
|
||||
in your Flamenco Manager/Server.
|
||||
```bash
|
||||
git clone https://github.com/dblanque/flamenco-compositor-script.git
|
||||
```
|
||||
2. Copy or make a symbolic link of the **startup_script.py** file.
|
||||
to the configured Blender File Folder in your *Network Attached Storage*.
|
||||
3. Copy or make a symbolic link of the multipass javascript job to the *scripts*
|
||||
folder in your Flamenco Manager Installation (Create it if it doesn't exist).
|
||||
4. Add and configure the required variables from the *example Manager YAML*
|
||||
*Config* to your Flamenco Manager YAML.
|
||||
* **storagePath** - Your NAS path, multi-platform variable.
|
||||
* **jobSubPath** - Where the jobs are stored inside storagePath.
|
||||
* **renderSubpath** - Where the Render Output is stored inside storagePath.
|
||||
* **deviceType** - Compute Device Type to force *do not set the variable if*
|
||||
*you wish to use whatever is available*
|
||||
5. Submit your job from a Blender Client with the corresponding Multi-Pass Job,
|
||||
it should whatever compositor nodes you have set and correct the paths where
|
||||
necessary.
|
||||
|
||||
[compositorrepo]: https://github.com/dblanque/flamenco-compositor-script.git
|
||||
|
||||
**This has only been tested in an environment with Flamenco Manager and**
|
||||
**Shaman enabled, but it should work without Shaman as well.**
|
||||
|
||||
# Example Configuration Flamenco Manager YAML
|
||||
|
||||
```yaml
|
||||
# Configuration file for Flamenco.
|
||||
#
|
||||
# For an explanation of the fields,
|
||||
# refer to the original flamenco-manager-example.yaml
|
||||
|
||||
_meta:
|
||||
version: 3
|
||||
manager_name: Flamenco Manager
|
||||
database: flamenco-manager.sqlite
|
||||
listen: :8080
|
||||
autodiscoverable: true
|
||||
local_manager_storage_path: ./flamenco-manager-storage
|
||||
shared_storage_path: /mnt/storage/project_files
|
||||
shaman:
|
||||
enabled: true
|
||||
garbageCollect:
|
||||
period: 24h0m0s
|
||||
maxAge: 744h0m0s
|
||||
extraCheckoutPaths: []
|
||||
task_timeout: 10m0s
|
||||
worker_timeout: 1m0s
|
||||
blocklist_threshold: 3
|
||||
task_fail_after_softfail_count: 3
|
||||
variables:
|
||||
blender:
|
||||
values:
|
||||
- platform: all
|
||||
value: blender
|
||||
- platform: linux
|
||||
value: /usr/local/blender/blender
|
||||
- platform: windows
|
||||
value: C:/Program Files/Blender Foundation/Blender 3.4/blender.exe
|
||||
- platform: darwin
|
||||
value: /usr/bin/blender
|
||||
blenderArgs:
|
||||
values:
|
||||
- platform: all
|
||||
value: -b -y
|
||||
storagePath:
|
||||
values:
|
||||
- platform: linux
|
||||
value: /mnt/storage
|
||||
- platform: windows
|
||||
value: "Z:\\"
|
||||
jobSubPath:
|
||||
values:
|
||||
- platform: all
|
||||
value: project_files
|
||||
renderSubPath:
|
||||
values:
|
||||
- platform: all
|
||||
value: project_render
|
||||
deviceType:
|
||||
values:
|
||||
- platform: all
|
||||
value: "CUDA"
|
||||
# Set the device type to FIRST or remove the variable definition
|
||||
# to use whatever device type is detected first.
|
||||
```
|
@ -25,9 +25,13 @@ The difference with regular variables is that regular variables are one-way:
|
||||
|
||||
Two-way variables go both ways, as follows:
|
||||
|
||||
- When submitting a job, values are replaced with variables.
|
||||
- When submitting a **job**, values **in the javascript jobs' command** are replaced
|
||||
with the corresponding variables as it's executed on the client.
|
||||
- When sending a task to a worker, variables are replaced with values again.
|
||||
|
||||
*(Do keep in mind that if you perform changes to a job, you'll need to re-submit*
|
||||
*it.)*
|
||||
|
||||
This may seem like a lot of unnecessary work. After all, why go through the
|
||||
trouble of replacing in one direction, when later the opposite is done? The
|
||||
power lies in the fact that each replacement step can target a different
|
||||
|
@ -0,0 +1,20 @@
|
||||
<!-- For more info check the links below -->
|
||||
<!-- Lists: https://gohugo.io/templates/lists/ -->
|
||||
<!-- Taxonomy Templates: https://gohugo.io/templates/taxonomy-templates/ -->
|
||||
<!-- Page Variables: https://gohugo.io/variables/pages/ -->
|
||||
<!-- Cheers, Dylan -->
|
||||
|
||||
<!-- This TOC Excludes the current section index and the current page -->
|
||||
|
||||
<div>
|
||||
{{ $current_page_title := .Page.Title }}
|
||||
<ul>
|
||||
{{ range .Page.CurrentSection.Data.Pages.ByWeight }}
|
||||
{{ if ne .Page.Title $current_page_title }}
|
||||
<li>
|
||||
<a href="{{ .Permalink }}">{{ .LinkTitle }}</a>
|
||||
</li>
|
||||
{{ end }}
|
||||
{{ end }}
|
||||
</ul>
|
||||
</div>
|
Loading…
Reference in New Issue
Block a user