Manager: allow setup to finish without Blender #104306
@ -101,7 +101,9 @@
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v-show="currentSetupStep == 3"
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@next-clicked="nextStepAfterCheckBlenderExePath"
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@back-clicked="prevStep"
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:is-next-clickable="selectedBlender != null || customBlenderExe != (null || '')"
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:is-next-clickable="
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selectedBlender != null || customBlenderExe != (null || '') || skipCustomBlenderExe
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abelli marked this conversation as resolved
Outdated
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"
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title="Blender">
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<div v-if="isBlenderExeFinding" class="is-in-progress">Looking for Blender installs...</div>
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@ -193,7 +195,18 @@
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</label>
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</fieldset>
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<div v-if="autoFoundBlenders.length === 0">
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<fieldset v-if="autoFoundBlenders.length === 0">
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<label for="custom_blender-input_path">
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<div>
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<input
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v-model="skipCustomBlenderExe"
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value="false"
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type="radio"
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name="blender"
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id="custom_blender-input_path" />
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I have a Blender path:
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</div>
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<div>
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<input
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v-model="customBlenderExe"
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@keyup.enter="nextStepAfterCheckBlenderExePath"
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@ -210,6 +223,20 @@
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{{ blenderExeCheckResult.cause }}
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</p>
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</div>
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</label>
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<label for="skip_blender-input_path">
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<div>
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<input
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v-model="skipCustomBlenderExe"
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value="true"
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type="radio"
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name="blender"
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id="skip_blender-input_path" />
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Skip, let the Workers use whatever Blender is available.
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</div>
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</label>
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</fieldset>
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</step-item>
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<step-item
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@ -236,10 +263,13 @@
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>" as found on <code>$PATH</code> (currently "<code>{{ selectedBlender.path }}</code
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>")
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</dd>
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<dd v-if="selectedBlender.source == 'input_path'">
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<dd v-if="selectedBlender.source == 'input_path' && !skipCustomBlenderExe">
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The command you provided: "<code>{{ selectedBlender.path }}</code
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>"
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</dd>
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<dd v-if="selectedBlender.source == 'input_path' && skipCustomBlenderExe">
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You have choosen to skip adding a blender path.
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</dd>
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</dl>
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</div>
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<p v-if="isConfirmed" class="check-ok">
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@ -286,6 +316,7 @@ export default {
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selectedBlender: null, // the chosen api.BlenderPathCheckResult
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customBlenderExe: '',
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skipCustomBlenderExe: false,
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isBlenderExeChecking: false,
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blenderExeCheckResult: null, // api.BlenderPathCheckResult
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sourceLabels: {
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@ -387,6 +418,17 @@ export default {
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},
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checkBlenderExePath() {
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if (this.skipCustomBlenderExe) {
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this.selectedBlender = {
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input: 'blender',
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path: 'blender',
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source: 'input_path',
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is_usable: true,
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cause: 'blender',
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};
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return;
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}
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const exeToTry = this.cleanCustomBlenderExe;
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if (exeToTry == '') {
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// Just erase any previously-found custom Blender executable.
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Loading…
Reference in New Issue
Block a user
That original code already won't work,
customBlenderExe != (null || '')
is not going to do what it's intended to express.null
is a false-y value, and so(null || '')
gets shortcut to just''
).That's not something to address in this PR though -- this PR adds a feature, and shouldn't also try and fix existing code. But if you're willing to look into this too, a separate PR that fixes this (which could then be landed before adding this new feature) would be much appreciated.
I have opened #104307 to address this one.