Manager: allow setup to finish without Blender #104306
@ -114,7 +114,7 @@
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<p v-else>Choose how a Worker should invoke the Blender command when performing a task:</p>
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<p v-else>Choose how a Worker should invoke the Blender command when performing a task:</p>
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<fieldset v-if="autoFoundBlenders.length >= 1">
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<fieldset>
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<label v-if="autoFoundBlenderPathEnvvar" for="blender-path_envvar">
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<label v-if="autoFoundBlenderPathEnvvar" for="blender-path_envvar">
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<div>
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<div>
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<input
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<input
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@ -191,37 +191,6 @@
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</p>
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</p>
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</div>
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</div>
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</label>
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</label>
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</fieldset>
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<fieldset v-if="autoFoundBlenders.length === 0">
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<label for="blender-input_path">
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<div>
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<input
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type="radio"
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v-model="selectedBlender"
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name="blender"
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:value="blenderFromInputPath"
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id="blender-input_path" />
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{{ sourceLabels['input_path'] }}
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</div>
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<div>
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<input
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v-model="customBlenderExe"
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@keyup.enter="nextStepAfterCheckBlenderExePath"
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:class="{
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'is-invalid': blenderExeCheckResult != null && !blenderExeCheckResult.is_usable,
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}"
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type="text"
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placeholder="Path to Blender executable" />
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<p v-if="isBlenderExeChecking" class="is-in-progress">Checking...</p>
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<p
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v-if="blenderExeCheckResult != null && !blenderExeCheckResult.is_usable"
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class="check-failed">
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{{ blenderExeCheckResult.cause }}
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</p>
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</div>
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</label>
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<label for="blender-default">
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<label for="blender-default">
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<div>
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<div>
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Block a user