Sync branch magefile with main #104308
@ -25,10 +25,22 @@ else:
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_available_job_types: Optional[list[_AvailableJobType]] = None
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_available_job_types: Optional[list[_AvailableJobType]] = None
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# Enum property value that indicates 'no job type selected'. This is used
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# because an empty string seems to be handled by Blender as 'nothing', which
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# never seems to match an enum item even when there is one with "" as its 'key'.
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_JOB_TYPE_NOT_SELECTED = "-"
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_JOB_TYPE_NOT_SELECTED_ENUM_ITEM = (
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_JOB_TYPE_NOT_SELECTED,
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"Select a Job Type",
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"",
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0,
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0,
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)
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# Items for a bpy.props.EnumProperty()
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# Items for a bpy.props.EnumProperty()
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_job_type_enum_items: list[
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_job_type_enum_items: list[
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Union[tuple[str, str, str], tuple[str, str, str, int, int]]
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Union[tuple[str, str, str], tuple[str, str, str, int, int]]
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] = []
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] = [_JOB_TYPE_NOT_SELECTED_ENUM_ITEM]
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_selected_job_type_propgroup: Optional[
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_selected_job_type_propgroup: Optional[
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type[job_types_propgroup.JobTypePropertyGroup]
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type[job_types_propgroup.JobTypePropertyGroup]
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@ -106,7 +118,7 @@ def _store_available_job_types(available_job_types: _AvailableJobTypes) -> None:
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_job_type_enum_items = [
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_job_type_enum_items = [
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(job_type.name, job_type.label, "") for job_type in job_types
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(job_type.name, job_type.label, "") for job_type in job_types
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]
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]
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_job_type_enum_items.insert(0, ("", "Select a Job Type", "", 0, 0))
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_job_type_enum_items.insert(0, _JOB_TYPE_NOT_SELECTED_ENUM_ITEM)
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def are_job_types_available() -> bool:
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def are_job_types_available() -> bool:
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@ -215,6 +227,7 @@ def discard_flamenco_data():
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def register() -> None:
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def register() -> None:
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bpy.types.Scene.flamenco_job_type = bpy.props.EnumProperty(
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bpy.types.Scene.flamenco_job_type = bpy.props.EnumProperty(
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name="Job Type",
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name="Job Type",
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default=0,
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items=_get_job_types_enum_items,
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items=_get_job_types_enum_items,
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update=_update_job_type,
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update=_update_job_type,
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)
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)
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