Addon: add dynamic tooltip on submit button when no job type is selected #104326

Merged
Sybren A. Stüvel merged 4 commits from abelli/flamenco:addon-tooltip into main 2024-09-05 14:46:16 +02:00
2 changed files with 33 additions and 0 deletions
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@ -224,3 +224,13 @@ well, and thus `\` becomes `\\`.
In other words, even though it looks strange, this is not a bug in Flamenco. The
aim is to prevent you from seeing these doublings as little as possible, but
unfortunately it cannot always be avoided.
### Assets are missing!
When your blend file references your assets (textures, linked blend files, etc.)
with an absolute path, **Flamenco assumes that this path is valid for all
Workers, and will not copy those assets to the shared storage.** This makes it
possible to store large files, like simulation caches, on the shared storage,
without Flamenco creating a copy for each render job.
Read more on this in [Absolute vs. Relative Paths](/usage/shared-storage/#absolute-vs-relative-paths).

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@ -92,3 +92,26 @@ have arrived on a specific worker, without waiting for *all* syncing to be
completed (as someone may have just submitted another job).
[jobtypes]: {{< ref "/usage/job-types" >}}
## Absolute vs. Relative Paths
Blender can reference assets (textures, linked blend files, etc.) in two ways:
- by **relative path**, like `//textures\my-favourite-brick.exr`, which is relative to the blend file, or
- by **absolute path**, like `D:\texture-library\my-favourite-brick.exr`, which is the full path of the file.
When an asset is referenced by an absolute path, **Flamenco assumes that this
path is valid for all Workers, and will not copy those assets to the shared
storage.** This makes it possible to store large files, like simulation caches,
on the shared storage, without Flamenco creating a copy for each render job.
{{< hint type=Warning >}} On Windows it is not possible to construct a relative
path to an asset when that asset is no a different drive than the main blend
file. If you still want Flamenco to copy such assets, there are two workarounds:
- Move your asset libraries to the same drive as your Blender projects.
- Use [symbolic links][symlinks-guide-windows] to make your assets available at
a suitable path.
[symlinks-guide-windows]: https://www.howtogeek.com/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/
{{< /hint >}}