Thank you for this information. May be you have seen in #109556 that I try to use simulation node for architecture in a static way as a substitute for "pseudo loops", and not for animation. This…
Thank you for adding Simulation nodes loosing materials #109556 Looks like the problem has been solved : [Pratik Borhade] added Status Resolved
Will the version of Blender correcting the…
Please consider adding input nodes for multiple connections only. Otherwise the ungroup result will become a mess in many cases, notably when using ungroup for refactoring group nodes name and…
If I understand correctly your preferred solution is the earlier proposed: "just put the values directly on the original nodes" . This is fine for me as it will preserve the readability I am…
Well considered. Could there be a constant only when a value is shared by multiple nodes ?
Yes putting the value on the originals nodes is very needed for a better readability in my opinion.
No animation fine, you know better. Perfectly useful for me without socket animation.
PoC stands for Proof of Concept ? If so, this it will be a big step.
I did not use animated socket untill now, but yes this would make it more generic
Would be great, since most of the time my Node Groups have many parameters. This would make ungrouping really useful (for example it will allows for refactoring Node Groups interface which is what…