Block a user
EEVEE Next: Different transparency falloff compared to legacy EEVEE and Cycles
EEVEE & EEVEE Next: GPU Subdivision is causing incorrect UV Map tangent
EEVEE Next: Wrong normal map node result (tangent space)
Hmm, I don't see why eevee next is not populating ObjectInfo.w
by design, it's probably just an eevee next bug. Bitangent sign is very crucial to get a proper normal map in tangent space.
EEVEE Next: Wrong normal map node result (tangent space)
When debugged using emission shader and standard color management, it will look like this. It looks like eevee next has a problem with the Y axis. ![eevee_next_normal_map_bug1.png](/attachments/bf…
EEVEE Next: Wrong normal map node result
32c867958e
Merge branch 'main' of https://projects.blender.org/blender/blender into vdm-bake-multires
61b457d390
Vulkan: Push constants
08db6bf215
IO: factor out axis validation logic between OBJ and PLY
62c4dce83b
Merge remote-tracking branch 'upstream/blender-v3.5-release'
c3fdb02b91
Updated translations from SVN trunk (r6369).
46245d08b6
Merge branch 'main' of https://projects.blender.org/blender/blender into vdm-bake-multires
38407b319a
CMake/Win32: Install boost dlls during install phase
adacf5a706
Merge branch 'blender-v3.5-release'
5a4872bd4e
Fix #105341 Hard freeze in scene space stroke code
4b0f5c2aad
Fix build error introduced in previous commit.
d658dabdaa
Implementing vector displacement baking from multires by comparing undisplaced coordinates with displaced one. It's still produce wrong result because the tangent generated by derived mesh is wrong.