Block a user
09c65b2484
Merge branch 'main' into fix_area_light_scaling
be06c4b383
Cleanup: minor computational simplification in Cycles area light
7797fcc3c9
Nodes: Don't allow animation for node mute property
fa5a8b3769
Fix documentation building since recent changes in GPv3
c5a8a74f9e
Refactor: Convert several animation editor files to C++
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-06-26 11:27:56 +02:00
016d80ff6f
Cleanup: rename function
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-06-24 22:06:47 +02:00
d531f1980a
Cleanup: adjust comments regarding point light
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-06-24 21:41:55 +02:00
a20393238b
Add comment regarding light normalization
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-06-24 21:40:43 +02:00
be50dcdca8
Add comment regarding light normalization
Cycles: replace spot light disk sampling with sphere sampling
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-06-24 20:31:15 +02:00
939c58cd6f
Add versioning code to replace Normal socket of Texture Coordinate node
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-06-24 12:14:02 +02:00
6b56c0b144
Remove TODO
e93a8fc117
Only apply attenuation outside of the sphere
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-06-23 18:09:05 +02:00
70dec4c747
Add UV so that spot light behaves like a projector
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-06-23 16:56:27 +02:00
ea0cb4d5d5
Add UV so that spot light behaves like a projector
db905cc7f2
Fix wrong light direction used in MNEE
7276bddfb7
Improve sampling by choosing the smaller one from the spread cone and visible sphere cone
d55a26255b
Store
eval_fac
instead of invarea
a922a6457c
Treat spot light as sphere light with attenuation
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-06-23 12:22:31 +02:00
b403a8a6cc
Fix wrong light direction used in MNEE
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-06-23 11:22:20 +02:00
c3681a937e
Improve sampling by choosing the smaller one from the spread cone and visible sphere cone
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-06-22 23:17:31 +02:00
a1faf6dcb0
Improve sampling by choosing the smaller one from the spread cone and visible sphere cone
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-06-22 20:14:08 +02:00
b043ed984b
Improve sampling by choosing the smaller one from the spread cone and visible sphere cone
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-06-22 18:19:28 +02:00
b33e474bcc
Store
eval_fac
instead of invarea
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-06-22 18:17:18 +02:00
36f11c0f02
Treat spot light as sphere light with attenuation
37d3daaea6
Cycles: remove clamping of area lights at small spread angles
486348e4cd
Merge branch 'blender-v3.6-release'
dd24af2265
I18n: Updated translation files for svn trunk (r6590).
9aaf28954b
Cleanup: avoid division in #spot_light_attenuation