Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang pushed to point_light_to_sphere_light at weizhen/blender 2023-06-19 16:01:43 +02:00
8e0055a919 Substitute with enlarged disk light for light tree
Weizhen Huang pushed to point_light_to_sphere_light at weizhen/blender 2023-06-19 14:39:59 +02:00
6d2060c72a Cleanup: minor comments
Weizhen Huang pushed to point_light_to_sphere_light at weizhen/blender 2023-06-19 12:52:28 +02:00
9e816b8cef Eevee: change point light to sphere light
4891a4ffef Merge branch 'main' into point_light_to_sphere_light
5881f6cc2a Fix compilation error with MSVC
aef8381bf5 Merge branch 'blender-v3.6-release'
a6a32a8279 Quiet compiler warning from b68b66d29e
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Weizhen Huang commented on pull request blender/blender#108996 2023-06-15 15:39:29 +02:00
Cycles: Change sun lamp to have uniform intensity at high angles

I am unable to look into this patch properly this week because I am at a festival, but according to my experience cone sampling has severe numerical problems when the cone angle is small (is that…

Weizhen Huang pushed to point_light_to_sphere_light at weizhen/blender 2023-06-09 20:08:17 +02:00
0af8ac3874 Adjust comments regarding point/spot light in EEVEE
Weizhen Huang deleted branch fix_wrong_primitive_type from weizhen/blender 2023-06-08 18:05:37 +02:00
Weizhen Huang pushed to main at blender/blender 2023-06-08 18:05:37 +02:00
84863dae89 Fix light texture invisible when looking at a light
Weizhen Huang merged pull request blender/blender#108769 2023-06-08 18:05:35 +02:00
Fix `sd->type` set to `PRIMITIVE_TRIANGLE` when it should be `PRIMITIVE_LAMP`
Weizhen Huang created pull request blender/blender#108769 2023-06-08 16:38:47 +02:00
Fix sd->type set to PRIMITIVE_TRIANGLE when it should be PRIMITIVE_LAMP
Weizhen Huang pushed to fix_wrong_primitive_type at weizhen/blender 2023-06-08 16:38:04 +02:00
08d289cb14 Fix sd->type set to PRIMITIVE_TRIANGLE when it should be PRIMITIVE_LAMP
f3cb157452 Compositor: add new node: Kuwahara filter
513250051e Vulkan: Image Views
a2bd080cf3 Cleanup: renaming of GPU contexts for clarity
a20162392e Cleanup: Typo in constant name
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Weizhen Huang created branch fix_wrong_primitive_type in weizhen/blender 2023-06-08 16:38:04 +02:00
Weizhen Huang pushed to point_light_to_sphere_light at weizhen/blender 2023-06-08 15:23:56 +02:00
19bf32dcc6 Fix sphere light UV
Weizhen Huang pushed to point_light_to_sphere_light at weizhen/blender 2023-06-08 14:49:42 +02:00
00b3bd8f23 Fix sphere light UV
2848f4a646 Merge remote-tracking branch 'origin' into point_light_to_sphere_light
cfcf2cc3fa Merge branch 'blender-v3.6-release'
2387290e4f Fix #102737: Keyframe jump operator includes hidden curves in Graph Editor
40473db599 Merge branch 'blender-v3.6-release'
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Weizhen Huang commented on pull request blender/blender#108691 2023-06-07 12:32:45 +02:00
Cycles: make light UV available for Texture Coordinate node

It would be nice to have a regression test .blend for this.

Will do.

Weizhen Huang deleted branch light_texture_default from weizhen/blender 2023-06-07 12:31:44 +02:00
Weizhen Huang pushed to main at blender/blender 2023-06-07 12:31:43 +02:00
e3697710d0 Cycles: make light UV available for Texture Coordinate node
Weizhen Huang merged pull request blender/blender#108691 2023-06-07 12:31:43 +02:00
Cycles: make light UV available for Texture Coordinate node
Weizhen Huang created pull request blender/blender#108691 2023-06-07 11:07:57 +02:00
Cycles: make light UV available for Texture Coordinate node
Weizhen Huang created branch light_texture_default in weizhen/blender 2023-06-07 11:01:17 +02:00
Weizhen Huang pushed to light_texture_default at weizhen/blender 2023-06-07 11:01:17 +02:00
75b1ed94f6 Cycles: make light UV available for Texture Coordinate node
96bfcd0597 Cleanup: rename __SOCK_MESH to SOCK_MESH_DEPRECATED
b7963d247c Vulkan: Low Precision Float Conversion
934111caf6 Eevee-next: Fix Background When Not On Origin
dfb8ff00fb Fix attribute error running TEXT_OT_jump_to_file_at_point
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