Block a user
abcacaa58e
Cleanup: add comment about sphere area
9bfee3ddb7
Cleanup: small comments
0153e574cd
Cleanup: small comments
8b75c3efb2
Change area measure from disk light to sphere light
Fixed bug with un-normalised ellipse area lights not having proper area calculation and erroneously reverting to quad lights.
Not too sure if it might be "the time" to integrate this over the approximate in another PR for 4.0 (if at all). I will do a test of this soon.
I am working on changing point light to sphere…
Adjusting spotlight blend using gizmo does not register undo
There is a pull request for that which has not been properly reviewed #104888, because there were a few mixed changes and the expected behaviour is unclear.
WIP: Cycles: change point light to sphere light
WIP: fix wrong conversion between power and radiance of an emitter
Fix wrong conversion between power and radiance of emitters
74db71e83c
Use different sampling techniques on surface and in volume when inside sphere light
d0196da81e
Cleanup: avoid computing squared root when possible
8ec1fcabd3
Cleanup: rename variables in #ray_sphere_intersect for clarity
955477406b
Sample sphere light from inside
1498b94516
Change point light to one-sided sphere light
225fe61e99
Sample sphere light from inside
bf47f7df1a
Change point light to one-sided sphere light
7b11d93980
Change disk sampling to solid angle sampling for point light
1be9d9cb63
Externals: update fast_float to latest version (5.0.0) to fix some compile warnings
0272ab6cda
Cleanup: avoid copy & unnecessary allocation creating temporary path
Cycles: more efficient and better-behaved sampling of spherical triangles
72a0a9abaf
Cycles: more efficient and better-behaved sampling of spherical triangles
ab73a8abba
Help text: corrections & minor changes for the user manual
f39d1f940f
Merge branch 'blender-v3.6-release'
379ff4befd
Fix incorrect help text for the default for script auto-execution
e99a2fb61c
Merge branch 'blender-v3.6-release'
Weizhen Huang
created branch improved_triangle_sampling in weizhen/blender
2023-05-28 21:59:18 +02:00
Cycles: Light leaks through objects in certain situations.
This happens because some light samples lie exactly on one of the triangle edges, due to numerical issues when sampling spherical triangles. But I'm not sure what's the best solution here.