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Strange shading when motion blur is on (fixed in 3.6, request for backport)
Strange shading when motion blur is on (fixed in 3.6, request for backport)
@lichtwerk I mean, my fix was intended for custom normals which might be uninitialzed, but the attached scene does not have custom normals, it is using the geometry normal, which in theory should…
285cd67567
More cleanups
f26dfb7017
Small cleanups
22f9125bbd
Fix failed tests
8405e7abca
Cleanup: remove some todos
e00cc35d08
Increase LightTreeNode memory efficiency
Strange shading when motion blur is on (fixed in 3.6, request for backport)
Might be related to blender/blender#101726 since -t 1
also fixes the issue? Also it's weird that the geometry normals aren't normalized.
Fix windows tests failing due to comparison with NaN
Fix windows tests failing due to comparison with NaN
7f8308dbb5
Fix windows tests failing due to comparison with NaN
075d92184b
Cleanup: correct comment, quiet warnings
a76bf65c9d
Cycles: Refactored GPU denoising code
9e9baa9085
Cycles: Upgrade to new Embree 4 while staying compatible with Embree 3
2c446d2de3
Cleanup: use bool for render pipeline & related API's
775942a20f
Add (some) motion support.
e91983b370
More cleanups
7ac9b5aa8c
Cleanups on the scene side
d83ff5702f
Fix bug when an object is partially emissive
faed958f1b
Cleanup: no recursive call of emitter and node importance
87cbdcbe7c
Refactor: move part of light tree logic from #LightManager to #LightTree
e58a05ca68
Refactor: renaming a few light-tree-related variables
Cycles: Some scenes have a malformed light tree
0cfc16ba51
Add transformation to instanced meshes
f391c8b411
WIP add transformation when traversing
72bae7ead0
Transform mesh lights when building the tree
0f82dfb3c8
Fix bugs when flattening the light tree
b341e5c473
Fix more bugs in mesh lights