Block a user
Fix rotate around zero vector in #OrientationBounds
Cycles: implement faster #make_orthonormals()
ceefcf0422
Cycles: implement faster #make_orthonormals()
b57b22388c
BLI: Fix drawdata leak on Scene IDs
fda65ad5ca
GPU: Renderdoc Frame Capturing
0efb7a202e
Fix #105954: RIGIDBODY_REBUILD failure on rendering
a2827af0aa
Cleanup: NLA, remove FIXME and other unnecessary comment
cycles normal shading issue with normalmaps and heightmaps
Normal map node produces wrong result after reflection fix patch
@NahuelBelich Please refer to blender/blender#95729 (comment)
cycles normal shading issue with normalmaps and heightmaps
I'm getting similar results.
While being similar, what you mention here is actually another issue, please submit a separate report for it. To prevent black pixels from appearing as a result…
Normal map node produces wrong result after reflection fix patch
Refactor Light Tree to improve readability and efficiency
c2d7496392
Merge branch 'main' into refactor_light_tree
79a6fd57bc
UV: Reduce round-off error during UV Packing in Geometry Nodes
31147c90c4
code_clean: restrict 'use_function_style_cast' edits to C++
db762d5508
Cleanup: various C/C++ code cleanups, use utility macros
e0d05da826
UV: Add option to Pack UVs using the xatlas strategy