Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang pushed to main at blender/blender 2023-03-23 18:42:51 +01:00
1111ce3472 Fix rotate around zero vector in #OrientationBounds
Weizhen Huang created pull request blender/blender#106054 2023-03-23 18:10:46 +01:00
Fix rotate around zero vector in #OrientationBounds
Weizhen Huang created branch orientation_bounds_slerp in weizhen/blender 2023-03-23 18:10:03 +01:00
Weizhen Huang pushed to orientation_bounds_slerp at weizhen/blender 2023-03-23 18:10:03 +01:00
a719d1326a Fix rotate around zero vector in #OrientationBounds
Weizhen Huang created pull request blender/blender#106053 2023-03-23 17:44:09 +01:00
Cycles: implement faster #make_orthonormals()
Weizhen Huang pushed to make_orthonormal at weizhen/blender 2023-03-23 17:32:33 +01:00
ceefcf0422 Cycles: implement faster #make_orthonormals()
b57b22388c BLI: Fix drawdata leak on Scene IDs
fda65ad5ca GPU: Renderdoc Frame Capturing
0efb7a202e Fix #105954: RIGIDBODY_REBUILD failure on rendering
a2827af0aa Cleanup: NLA, remove FIXME and other unnecessary comment
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Weizhen Huang created branch make_orthonormal in weizhen/blender 2023-03-23 17:32:33 +01:00
Weizhen Huang pushed to main at blender/blender 2023-03-23 12:39:46 +01:00
e77b666ae9 Fix normalize zero vector in light tree #OrientationBounds
Weizhen Huang pushed to main at blender/blender 2023-03-23 11:14:28 +01:00
791f35e2c0 Fix rotation axis not normalized in light tree #OrientationBounds
Weizhen Huang closed issue blender/blender#95729 2023-03-22 12:11:54 +01:00
cycles normal shading issue with normalmaps and heightmaps
Weizhen Huang commented on issue blender/blender#95729 2023-03-22 12:03:48 +01:00
cycles normal shading issue with normalmaps and heightmaps

I'm getting similar results.

While being similar, what you mention here is actually another issue, please submit a separate report for it. To prevent black pixels from appearing as a result…

Weizhen Huang commented on issue blender/blender#95729 2023-03-22 12:03:15 +01:00
cycles normal shading issue with normalmaps and heightmaps

Resolved by dfe7b839bc

Weizhen Huang closed issue blender/blender#56209 2023-03-22 11:34:40 +01:00
Normal map node produces wrong result after reflection fix patch
Weizhen Huang commented on issue blender/blender#56209 2023-03-22 11:34:38 +01:00
Normal map node produces wrong result after reflection fix patch

Resolved by dfe7b839bc

Weizhen Huang deleted branch refactor_light_tree from weizhen/blender 2023-03-21 11:06:55 +01:00
Weizhen Huang pushed to main at blender/blender 2023-03-21 11:06:52 +01:00
17c8e0d309 Refactor Light Tree to improve readability and efficiency
Weizhen Huang merged pull request blender/blender#105931 2023-03-21 11:06:52 +01:00
Refactor Light Tree to improve readability and efficiency
Weizhen Huang pushed to refactor_light_tree at weizhen/blender 2023-03-21 11:05:29 +01:00
c2d7496392 Merge branch 'main' into refactor_light_tree
79a6fd57bc UV: Reduce round-off error during UV Packing in Geometry Nodes
31147c90c4 code_clean: restrict 'use_function_style_cast' edits to C++
db762d5508 Cleanup: various C/C++ code cleanups, use utility macros
e0d05da826 UV: Add option to Pack UVs using the xatlas strategy
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