Weizhen Huang weizhen
  • Joined on 2022-10-03
59b508985f Refactor: Cycles: use reservoir sampling to pick phase function in volume
d2971f16ab Fix: Cycles rendering overlapping volumes with different phase functions incorrectly
abe5a9d001 EEVEE: Fix test data hash
94ea25ba09 Overlay-Next: Light
811c1d50f3 EEVEE: Update shader tests after changes to vector_math_refract
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Weizhen Huang created branch fix-overlapping-volume-with-different-phases in weizhen/blender 2024-07-30 18:27:15 +02:00
Weizhen Huang commented on pull request blender/blender#124365 2024-07-29 17:15:11 +02:00
Cycles: Add Fisheye624 camera projection model

@Sergey Can we also use array here?

Weizhen Huang pushed to main at blender/blender 2024-07-29 17:10:27 +02:00
29fdddb0e9 Fix: Cycles camera keeps updating due to NaN in central cylindrical camera
Weizhen Huang commented on pull request blender/blender#123532 2024-07-29 12:25:12 +02:00
Cycles: Additional scattering phase functions

@JoelR_VC There are multiple open reports about overlapping volumes, not all of them are due to the same reason, so it's still legitimate to make reports about overlapping volumes. As for the…

Weizhen Huang commented on pull request blender/blender#123532 2024-07-29 12:14:57 +02:00
Cycles: Additional scattering phase functions

@Samuel-A-Krug please make a proper bug report. You can open Blender, click Help -> Report a Bug, and fill the information in the brackets; alternatively, you can click Report a Bug on…

Weizhen Huang commented on pull request blender/blender#123532 2024-07-29 11:36:19 +02:00
Cycles: Additional scattering phase functions

@Samuel-A-Krug for things that are not working correctly, it's always the best to make a bug report with an example .blend file attached, or you can point me to the exisiting bug report. It's…

Weizhen Huang pushed to main at weizhen/.profile 2024-07-29 11:17:52 +02:00
f0e54a3d3c Update reports/2024.md
Weizhen Huang pushed to main at weizhen/.profile 2024-07-29 11:16:54 +02:00
1bb50281d5 Update reports/2024.md
Weizhen Huang commented on pull request blender/blender#124474 2024-07-26 11:35:59 +02:00
Fix: artifacts at volume self-intersection

If the same object is not found again, insert_pos would be 0, and we would shift all the entries. So I assign i in this case to avoid the shift because the position doesn't matter.

Weizhen Huang pushed to stochastic_eval at weizhen/blender 2024-07-25 17:26:39 +02:00
64b056765d Tricubic interpolation
cfc534e3cc Cleanup: add SSE and util functions
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Weizhen Huang opened issue blender/blender#125382 2024-07-24 19:29:47 +02:00
Filtering After Shading / Stochastic Texture Evaluation
Weizhen Huang pushed to stochastic_eval at weizhen/blender 2024-07-24 19:26:15 +02:00
c4d635332b Implement trilinear interpolation for 3D textures
Weizhen Huang closed pull request blender/blender#125233 2024-07-24 12:27:48 +02:00
Fix: difference of transmissive closures in EEVEE blended and dithered mode
Weizhen Huang commented on pull request blender/blender#125233 2024-07-24 12:27:45 +02:00
Fix: difference of transmissive closures in EEVEE blended and dithered mode

I think the proper way would be to pick the closure twice using different random numbers, and multiply the resolved result. This way we are estimating the square of the sums. Potential problem is…

Weizhen Huang pushed to main at blender/blender 2024-07-23 19:40:35 +02:00
5cbc540a64 Fix #125219: Transmissive BSDF different in Blended and Dithered mode
Weizhen Huang deleted branch fix-125219 from weizhen/blender 2024-07-23 19:40:35 +02:00
Weizhen Huang closed issue blender/blender#125219 2024-07-23 19:40:32 +02:00
Eevee: (Regression) Translucenct BSDF in Blended mode not rendering correctly
Weizhen Huang merged pull request blender/blender#125299 2024-07-23 19:40:31 +02:00
Fix #125219: Transmissive BSDF different in Blended and Dithered mode