Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang pushed to fix-light-tree-in-large-volume-4.2 at weizhen/blender 2024-06-24 11:50:08 +02:00
fa92b0291f Fix: Cycles Light Tree gives low weight to distant lights in large volume
236adb9449 I18N: Updated UI translations from git/weblate repo (5a0da5c5c520b306).
33b8147678 Build: Update macOS libraries for Blender 4.2
9e267bbd57 Cycles: Use denoising device info to pick automatic denoiser
37e2a27bdd Fix #80876: Ocean modifier "Delete Bake" button does not work
Compare 41 commits »
Weizhen Huang pushed to volume-test-update at blender/blender-test-data 2024-06-24 11:49:13 +02:00
41bc1729a5 Cycles: update volume tests due to changes in Light Tree
Weizhen Huang created branch volume-test-update in blender/blender-test-data 2024-06-24 11:49:13 +02:00
Weizhen Huang pushed to main at weizhen/.profile 2024-06-24 10:38:32 +02:00
24dbbb4fa1 Update reports/2024.md
Weizhen Huang opened issue blender/blender#123634 2024-06-23 12:46:56 +02:00
Cycles 3D Curves missing some intersections using Metal
Weizhen Huang closed issue blender/blender#123448 2024-06-23 11:16:02 +02:00
Possibly incorrect rendering result when using zero-spread area light on a standard Lambertian object in Blender 3.6.12
Weizhen Huang commented on issue blender/blender#123448 2024-06-23 11:15:58 +02:00
Possibly incorrect rendering result when using zero-spread area light on a standard Lambertian object in Blender 3.6.12

Probably in 3.6.13 or 3.6.14 this problem will be fixed, then you don't need to disable Multiple Importance yourself.

Weizhen Huang commented on issue blender/blender#123451 2024-06-23 11:02:36 +02:00
The Huang model of the Principled Hair BSDF is too dark

@Fernando-Alcala Thanks for your comparisons, they are very helpful! Regarding the roughness matching issue you mentioned, Huang and Chiang use different roughness models. Huang's roughness…

Weizhen Huang commented on issue blender/blender#123448 2024-06-23 10:34:37 +02:00
Possibly incorrect rendering result when using zero-spread area light on a standard Lambertian object in Blender 3.6.12

Are you sure you disaled Multiple Importance on the light Area_90? When I disable it the result is 0.25, multiplied by 4/pi gives 0.318, which is expected.

Weizhen Huang commented on pull request blender/blender#123530 2024-06-21 20:04:53 +02:00
Fix #123528: Cycles backend denoiser choice did not match UI on NVIDIA

Yes, it is because of this commit that I hit the assertion.

Weizhen Huang commented on pull request blender/blender#123530 2024-06-21 19:43:19 +02:00
Fix #123528: Cycles backend denoiser choice did not match UI on NVIDIA

I hit an assertion

case DEVICE_CPU:
/* This is the GPU denoiser - CPU devices shouldn't end up here. */
assert(0);

Weizhen Huang closed issue blender/blender#104504 2024-06-21 18:23:16 +02:00
Cycles volume low density cutoff
Weizhen Huang commented on issue blender/blender#104504 2024-06-21 18:23:12 +02:00
Cycles volume low density cutoff

This is due to CLOSURE_WEIGHT_CUTOFF having a hard-coded value of 1e-5f. Closing as a duplicate of #117667.

Weizhen Huang pushed to main at blender/blender 2024-06-21 15:10:09 +02:00
f26e84098a Merge branch 'blender-v4.2-release'
23e497d1af Fix: Memory leak in volume with packed file
47158e1606 Fix #123528: Cycles viewport denoiser not using GPU for CPU render
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Weizhen Huang deleted branch fix-memory-leak-volume-packed from weizhen/blender 2024-06-21 15:09:10 +02:00
Weizhen Huang pushed to blender-v4.2-release at blender/blender 2024-06-21 15:09:09 +02:00
23e497d1af Fix: Memory leak in volume with packed file
Weizhen Huang merged pull request blender/blender#123556 2024-06-21 15:09:08 +02:00
Fix: Memory leak in volume with packed file
Weizhen Huang commented on pull request blender/blender#123556 2024-06-21 14:59:30 +02:00
Fix: Memory leak in volume with packed file

Noticed when opening the file from blender/blender#123537 (comment)