It's not really important, it's just more intuitive to me, but it might not be the case for other people.
The main thing I do not like about height is that it implicitly defines the radius to be…
Map Range and Wave Texture are tested on lights though, we can add them on lights but not sure if it's necessary.
This description is not informative enough, because it can also used to describe the equirectangular panoramic camera model.
I wonder if it would be more intuitive to use Horizontal/Vertical Field of View instead.
This versioning was done when camera panoramic settings were moved from Cycles to DNA, it is irrelevant to you.
@LukasStockner path_branched_rng_2D()
is used in ao and bevel, so for example if you open the regression file shader/ambient_occlusion.blend
, set spp to 1 and set Samples
in the shader node…
Not sure if related but it's the same error message as in #122956.
There are many problems here.
- Cycles motion blur does not support changing topology, see [documentation](https://docs.blender.org/manual/en/latest/render/cycles/object_settings/object_data.html#…
should be this one aa81e2dd4a09227fffc7ec90f5eacd31db36e11a @HooglyBoogly
For anyone who wants to tackle this problem: the TODO
in ConvertNode::constant_fold()
needs to be addressed.