Block a user
Refactor: Cycles: add helper struct
Interval
09d6aec4cf
Refactor: Cycles: add helper struct
Interval
406f259920
Merge branch 'blender-v4.3-release'
009fb327ee
Fix #130101: Boundary brush radius uses incorrect initial value
7d68a4ca14
Refactor: Sculpt: Shape key deformation consistency & deduplication
312052112a
Cleanup: Remove references to legacy Grease Pencil type
Cleanup: Cycles: Add `Kernel` prefix to light tree bounding shapes
Cleanup: Cycles: Add
Kernel
prefix to light tree bounding shapes
0e351a400b
Cleanup: Cycles: Add
Kernel
prefix to light tree bounding shapes
f9bb4c9c81
Merge branch 'blender-v4.3-release'
e9593a6619
Cleanup: Cycles: update light tree paper link
88b10765ae
Anim: add slot selector to NLA Action track buttons
7f75690127
Fix #130102: Boundary brushes ignore masking with Multires
41c994e0c1
Initialize Extrema<float>
11181782f9
Cleanup: improve some comments
c1367f6d4f
Add sample dimension for evaluating density
Shader: Add Metallic BSDF Node
The tables are missing metal names. I do think it's worth mentioning that the default values correspond to a certain material.
Shader: Add Metallic BSDF Node
This is a comparison of gold using the value from physicallybased.info and my curve fitting
Shader: Add Metallic BSDF Node
Also the n,k values for gold looked a little odd to me
The values are from curve fitting, sRGB is not good at describing the reflectivity of gold, this is just the result with the minimal…