Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang pushed to fix-volume-light-tree at weizhen/blender 2024-03-12 17:36:48 +01:00
4b3d847d03 WIP: Fix correlated light samples in volume when using equiangular sampling
Weizhen Huang pushed to fix-volume-light-tree at weizhen/blender 2024-03-12 17:33:06 +01:00
0199c32de4 WIP: Fix correlated light samples in volume when using equiangular sampling
3ce51581b9 Refactor: make light_distribution/tree_sample only pick light
acb4fd314a Cleanup: add emitter_id entry in LightSample
ae05702f2d Declare LightSample ls outside of ..direct_light()
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Weizhen Huang pushed to fix-volume-light-tree at weizhen/blender 2024-03-12 17:24:42 +01:00
5d99c9cf7d WIP: Fix correlated light samples in volume when using equiangular sampling
89b7b314ee Refactor: make light_distribution/tree_sample only pick light
9d3db63c3c Cleanup: add emitter_id entry in LightSample
d4349d68da Cleanup: reorganize parameters of function triangle_light_pdf()
97e7ae132b Declare LightSample ls outside of ..direct_light()
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Weizhen Huang created branch fix-volume-light-tree in weizhen/blender 2024-03-12 17:24:42 +01:00
Weizhen Huang approved blender/blender#119224 2024-03-08 23:28:51 +01:00
Fix #114515: Cycles: Numerical precision issues in triangle light sampling

You should remove the computation of sin_b_sin_c_2 now that it's unused. Otherwise looks good.

Weizhen Huang commented on issue blender/blender#114634 2024-03-08 14:11:22 +01:00
Light tree can't sample correctly spotlight with volume (Blender 3.6 / 4.0 / 4.1 All versions of blender)

Turns out we are using the same random number for volume segment and volume direct light. Without light tree it means we sample the same light twice, with light tree the two samples are correlated,…

Weizhen Huang commented on pull request blender/blender#119169 2024-03-07 21:13:26 +01:00
UI: Add input descriptions for Shader Nodes and fix Principled BSDF parameters.

Thank you! This is much appreciated.

Weizhen Huang commented on pull request blender/blender#119169 2024-03-07 21:13:25 +01:00
UI: Add input descriptions for Shader Nodes and fix Principled BSDF parameters.

"Blend factor between an octave and its previous one. A value of zero corresponds to zero detail"

Weizhen Huang commented on pull request blender/blender#119169 2024-03-07 21:13:24 +01:00
UI: Add input descriptions for Shader Nodes and fix Principled BSDF parameters.

This is rather hard to understand. Maybe "The difference in scale between two consecutive octaves. A larger value corresponds to a larger difference".

Weizhen Huang commented on pull request blender/blender#119169 2024-03-07 21:13:23 +01:00
UI: Add input descriptions for Shader Nodes and fix Principled BSDF parameters.

..give more detailed noise but increase render time.

Weizhen Huang commented on pull request blender/blender#119169 2024-03-07 21:13:22 +01:00
UI: Add input descriptions for Shader Nodes and fix Principled BSDF parameters.

"of" should be lower case

Weizhen Huang pushed to restir at weizhen/blender 2024-03-07 12:44:44 +01:00
96796fa658 Simple RIS for direct illumination
0433dc1955 Cleanup: reduce code duplication in surface MIS
95c6514f3e Cleanup: remove unused function parameters
2a18bbbdbc Fix #119141: Cycles Metal compilation errors
74665e0e38 Merge branch 'blender-v4.1-release'
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Weizhen Huang created branch restir in weizhen/blender 2024-03-07 12:44:44 +01:00
Weizhen Huang commented on pull request blender/blender#119131 2024-03-06 22:01:52 +01:00
UI: Add Input descriptions for Principled BSDF parameters

Directionality

Weizhen Huang commented on pull request blender/blender#119131 2024-03-06 22:01:51 +01:00
UI: Add Input descriptions for Principled BSDF parameters

This sentence doesn't appear in the manual. Is it taken from somewhere else?