Block a user
Cleanup: use utility function for LUTs parametrized by
cos_theta
and roughness
aff08eadd8
Cleanup: use utility function for LUTs parametrized by
cos_theta
and roughness
0798aae01c
Fix #111607: Do not unregister internal nodes
44750edb31
Fix #111533: Sequencer selection broken with IC keymap
ebd4d1e2d6
Fix dangling pointer while scrubbing in the sequencer
941dbbc175
Cleanup: various minor C++ changes
Cleanup: simplify terms in EEVEE multiscatter GGX
6cbd6188ce
Cleanup: simplify terms in EEVEE multiscatter GGX
ee7e187b7f
Fix #111561: Workbench-Next: Overlay in-front compositing
0fa8b099a5
EEVEE-Next: Move the transmittance LUT to the Utility Texture
Fix: EEVEE: runtime-generated BSDF LUT does not match the precomputed LUT
eb268dcaee
Fix: EEVEE: runtime-generated BSDF LUT does not match the precomputed LUT
a0c5467b7d
Fix #111592: Merge modifier may crash in some cases
5f3b271421
Triage Tools: Remove workarround when searching for issues
55613de74c
I18n: Updated UI translations from SVN trunk (r6676).
3acda70d8c
Fix: Workbench-Next: Viewport Image Render
6dfca6ac45
Use
saturate()
instead of max()
when no division is needed
cfe086ee13
Add comment regarding negated
L
Fix: EEVEE incorrect GGX BRDF pdf and BTDF evaluation
4a9746f57f
Fix: EEVEE incorrect GGX BRDF pdf and BTDF evaluation
6538a58725
Correct missing include from
7458d68b35
0e2f4046c6
Fix #111579: erratic viewport FPS at high frame rate
7458d68b35
Scene: increase the number of FPS samples, use fixed-point arithmetic
03071e8c02
Cleanup: remove unused test file
Weizhen Huang
created branch principled-specular-color in weizhen/blender
2023-08-23 19:59:27 +02:00