Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang pushed to main at blender/blender 2023-08-29 12:51:01 +02:00
a69352824e Cleanup: simplify terms in EEVEE multiscatter GGX
Weizhen Huang pushed to simplify-eevee-multiggx at weizhen/blender 2023-08-29 12:42:17 +02:00
eef3546a11 Adjust comments according to the review
Weizhen Huang created pull request blender/blender#111651 2023-08-29 12:00:52 +02:00
Cleanup: use utility function for LUTs parametrized by cos_theta and roughness
Weizhen Huang created branch utility-lut-func in weizhen/blender 2023-08-29 11:59:48 +02:00
Weizhen Huang pushed to utility-lut-func at weizhen/blender 2023-08-29 11:59:48 +02:00
aff08eadd8 Cleanup: use utility function for LUTs parametrized by cos_theta and roughness
0798aae01c Fix #111607: Do not unregister internal nodes
44750edb31 Fix #111533: Sequencer selection broken with IC keymap
ebd4d1e2d6 Fix dangling pointer while scrubbing in the sequencer
941dbbc175 Cleanup: various minor C++ changes
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Weizhen Huang created pull request blender/blender#111634 2023-08-28 21:13:11 +02:00
Cleanup: simplify terms in EEVEE multiscatter GGX
Weizhen Huang pushed to simplify-eevee-multiggx at weizhen/blender 2023-08-28 21:12:09 +02:00
6cbd6188ce Cleanup: simplify terms in EEVEE multiscatter GGX
ee7e187b7f Fix #111561: Workbench-Next: Overlay in-front compositing
0fa8b099a5 EEVEE-Next: Move the transmittance LUT to the Utility Texture
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Weizhen Huang created branch simplify-eevee-multiggx in weizhen/blender 2023-08-28 21:12:08 +02:00
Weizhen Huang created pull request blender/blender#111632 2023-08-28 20:32:11 +02:00
Fix: EEVEE: runtime-generated BSDF LUT does not match the precomputed LUT
Weizhen Huang pushed to recompute-eevee-bsdf-lut at weizhen/blender 2023-08-28 20:28:21 +02:00
eb268dcaee Fix: EEVEE: runtime-generated BSDF LUT does not match the precomputed LUT
a0c5467b7d Fix #111592: Merge modifier may crash in some cases
5f3b271421 Triage Tools: Remove workarround when searching for issues
55613de74c I18n: Updated UI translations from SVN trunk (r6676).
3acda70d8c Fix: Workbench-Next: Viewport Image Render
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Weizhen Huang created branch recompute-eevee-bsdf-lut in weizhen/blender 2023-08-28 20:28:21 +02:00
Weizhen Huang pushed to fix-eevee-bsdf at weizhen/blender 2023-08-27 19:31:18 +02:00
0ebf6ebb87 Fix implicit bool to float conversion
Weizhen Huang pushed to fix-eevee-bsdf at weizhen/blender 2023-08-27 18:39:53 +02:00
6dfca6ac45 Use saturate() instead of max() when no division is needed
cfe086ee13 Add comment regarding negated L
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Weizhen Huang created pull request blender/blender#111591 2023-08-27 18:36:01 +02:00
Fix: EEVEE incorrect GGX BRDF pdf and BTDF evaluation
Weizhen Huang created branch fix-eevee-bsdf in weizhen/blender 2023-08-27 18:34:10 +02:00
Weizhen Huang pushed to fix-eevee-bsdf at weizhen/blender 2023-08-27 18:34:10 +02:00
4a9746f57f Fix: EEVEE incorrect GGX BRDF pdf and BTDF evaluation
6538a58725 Correct missing include from 7458d68b35
0e2f4046c6 Fix #111579: erratic viewport FPS at high frame rate
7458d68b35 Scene: increase the number of FPS samples, use fixed-point arithmetic
03071e8c02 Cleanup: remove unused test file
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Weizhen Huang pushed to main at blender/blender 2023-08-26 21:12:03 +02:00
03071e8c02 Cleanup: remove unused test file
Weizhen Huang pushed to main at blender/blender 2023-08-26 00:23:28 +02:00
67843e188b Fix: EEVEE-Next: incorrect GGX BRDF LUT coordinates
Weizhen Huang pushed to principled-specular-color at weizhen/blender 2023-08-23 23:25:59 +02:00
1d2087e1ac WIP: change specular tint input from float to color
Weizhen Huang created branch principled-specular-color in weizhen/blender 2023-08-23 19:59:27 +02:00