Block a user
a43d01c28c
Cleanup: Cycles: remove
SHARP
distribution internally
080ab8b8b6
Fix: Usage of Incorrect Compile Directive
8199cce0c5
Fix: Reflection Probe Negative Shifting
18efd11369
UI: Grey out ShapeKey list entry on mute
9314f97afd
Fix #109887: Adding driver from python might crash
e6e6c3b8fe
Merge branch 'main' into concentric_sampling
8199cce0c5
Fix: Reflection Probe Negative Shifting
18efd11369
UI: Grey out ShapeKey list entry on mute
9314f97afd
Fix #109887: Adding driver from python might crash
998e7f644f
Fix: Eevee-next Compiler issue NVIDIA
[CYCLES] Sun light not lighting evenly at high angle values in Cycles
Cycles: add texture to sun light
Weizhen Huang
deleted branch spot_light_to_sphere_light_with_cone from weizhen/blender
2023-07-08 00:17:08 +02:00
Weizhen Huang
pushed to spot_light_to_sphere_light_with_cone at weizhen/blender
2023-07-08 00:14:20 +02:00
d531f1980a
Cleanup: adjust comments regarding point light
a20393238b
Add comment regarding light normalization
939c58cd6f
Add versioning code to replace Normal socket of Texture Coordinate node
6b56c0b144
Remove TODO
e93a8fc117
Only apply attenuation outside of the sphere
Weizhen Huang
created branch spot_light_to_sphere_light_with_cone in weizhen/blender
2023-07-08 00:14:20 +02:00
dc6714827d
Cycles: add texture to sun light
59adf9cdd6
GPv3: API tweaks to prepare for drag & drop reordering
213204c229
Cycles: Change sun lamp to have uniform intensity at high angles
9fe87646d5
Cycles: replace spot light disk sampling with sphere sampling
482211b7e0
Fix wrong conversion from power to radiance of area lights
EEVEE: Change sun light factor to match Cycles
EEVEE: Change sun light factor to match Cycles
b6496e378d
EEVEE: Change sun light factor to match Cycles
4fa30a317d
CMake: Fix list_assert_duplicates
f36d8eb064
Cycles Hydra: set background color depending if there are lights
05c97df2de
USD: improve light units conversion
59adf9cdd6
GPv3: API tweaks to prepare for drag & drop reordering
Fix wrong conversion between power and radiance of emitters
The factors are corrected in various commits listed above. To summarize:
Area Light
Using a factor of 1/(\pi A)
, as computed above.
Sphere Light
Using a factor of 1/(4\pi^2r^2)
,…
bc8a9cf51d
Cycles: use low-distortion mapping when sampling cone and hemisphere
213204c229
Cycles: Change sun lamp to have uniform intensity at high angles
9fe87646d5
Cycles: replace spot light disk sampling with sphere sampling
482211b7e0
Fix wrong conversion from power to radiance of area lights
c7cca085c6
Fix: assign char instead of string
Cycles: Change sun lamp to have uniform intensity at high angles