Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang pushed to various-cycles-tests at blender/blender-test-data 2024-07-08 18:32:00 +02:00
13c5fba9bf Cycles: various new test files
Weizhen Huang created branch various-cycles-tests in blender/blender-test-data 2024-07-08 18:25:45 +02:00
Weizhen Huang pushed to various-cycles-tests at blender/blender-test-data 2024-07-08 18:25:45 +02:00
Weizhen Huang pushed to main at blender/blender 2024-07-08 16:23:34 +02:00
204407ca11 Cleanup: make format
Weizhen Huang pushed to main at blender/blender 2024-07-08 16:20:21 +02:00
4a4270d73c Merge branch 'blender-v4.2-release'
5a29be3c75 Cycles: Fix #116243, #122022 - MetalRT live viewport stability issues
204b99dd3f Fix #124241: Light-linked objects render incorrectly in volumes
3c38bff667 Cycles: Fix MetalRT motion blur setup buffer overrun
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Weizhen Huang pushed to blender-v4.2-release at blender/blender 2024-07-08 16:17:56 +02:00
204b99dd3f Fix #124241: Light-linked objects render incorrectly in volumes
Weizhen Huang deleted branch fix-volume-light-linking-124241 from weizhen/blender 2024-07-08 16:17:55 +02:00
Weizhen Huang closed issue blender/blender#124241 2024-07-08 16:17:54 +02:00
Cycles: Light-linked objects render incorrectly in volumes
Weizhen Huang merged pull request blender/blender#124341 2024-07-08 16:17:52 +02:00
Fix #124241: Light-linked objects render incorrectly in volumes
Weizhen Huang commented on pull request blender/blender#124341 2024-07-08 12:54:48 +02:00
Fix #124241: Light-linked objects render incorrectly in volumes

To keep the two instances of light_link_receiver_nee(kg, sd) in shade_volume.h consistent, it might be better to use the top of the stack, but then we need to loop through the whole stack. Not…

Weizhen Huang created pull request blender/blender#124341 2024-07-08 12:50:25 +02:00
Fix #124241: Light-linked objects render incorrectly in volumes
Weizhen Huang pushed to fix-volume-light-linking-124241 at weizhen/blender 2024-07-08 12:45:18 +02:00
e147c16a85 Fix #124241: Light-linked objects render incorrectly in volumes
386d6f098a AUTHORS: correct invalid de-duplication
9bbf269fe3 Extensions: suppress all pylint warnings & handle add-on errors
05feac04fa Extensions: minor changes to error handling & uninstalling
74f8ac15f5 Extensions: "build --split-platform" now includes it's own wheels
Compare 10 commits »
Weizhen Huang created branch fix-volume-light-linking-124241 in weizhen/blender 2024-07-08 12:45:18 +02:00
Weizhen Huang pushed to main at weizhen/.profile 2024-07-08 10:41:20 +02:00
b5f37132f6 Update reports/2024.md
Weizhen Huang pushed to main at weizhen/.profile 2024-07-01 22:49:38 +02:00
98e16ef42c Update reports/2024.md
Weizhen Huang pushed to main at blender/blender 2024-06-29 08:00:58 +02:00
4c5c5e2fd7 Fix: safe_normalize() not defined for float2 on Metal
Weizhen Huang commented on issue blender/blender#110380 2024-06-28 19:09:10 +02:00
Volume inside volume blockings artifacts

A quick update: The issue is that the step size is too large for volume with variable density. We probably need a smarter way to estimate the step size automatically, which I don't have time…