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Cycles: Internal Error when rendering large scenes with MacOS Metal
Cycles: Implement blue-noise dithered sampling
@LukasStockner Very similar to the problem I reported before, I believe path_branched_rng_XD()
doesn't work well with Blue Noise (First) with the current implementation. As I understand the…
95906c5712
Simply blur all neighboring reservoirs without re-evaluating
2130cb08eb
Add dummy spatial resampling pipeline for PT
7a8e073100
Record reconnection vertex
5063ca6433
Fix using the same random numbers in all spatial iterations
409ab026a8
Cleanup: remove unused non-pairwise streaming function
Cycles: Implement blue-noise dithered sampling
I was using CPU on Mac, also can't reproduce with GPU, maybe something platform-related.
I downloaded the latest build from the website, loaded factory settings, loaded all_light_types.blend,…
Cycles: Implement blue-noise dithered sampling
I see weird artifacts with Automatic or Blue-Noise (First) when navigating in the viewport with 1spp, viewed relatively close.
Cleanup: simplify computation in Cycles area light sampling
3035ea94ba
Make
rcp()
for float4
available on METAL
0d501ec959
Cleanup: simplify computation in Cycles area light sampling
ccdba13492
Compositor: remove viewer crosshair to set tile priority
6521577e4a
Fix compositor crop gizmo ignores offset
b28abfaad4
glTF: Bump version after recent update for EEVEE
Cleanup: simplify computation in Cycles area light sampling
22d0422b21
Cleanup: simplify computation in Cycles area light sampling
f5131cdee0
Fix #122411: Sub-panels Not Clickable When Popover is Scaled
dd9ea5de6b
Sculpt: Adjust Extrude Mode option descriptions
ed998449d4
Cleanup: Remove redundant prefixes in sculpt_boundary.cc
bf02cead33
Cleanup: Remove redundant prefixes in sculpt_expand.cc