The darker droplets is because you mix with black based on ambient occlusion, and the pool is occuluded by the droplets <img width="297" alt="image" src="attachments/0ce91947-aa7c-403a-90ad-c51c6…
This is the same issue as bump mapping: when the geometry normal and the shading normal differ, the reflected ray might go below the surface and get discarded. By taking the absolute value of the…
Interaction with Ray Portal counts as a transparent bounce, here the ray length is the distance between the portal and the object.
path_state_ray_visibility()
requires ConstIntegratorState
and state->path
, but volume_shader_eval()
uses ConstIntegratorGenericState
and might require shadow_state->shadow_path
, I can…
@Sirgienko might have more knowledge regarding the crash in rtcSetSharedGeometryBuffer()
. I see there is a comment about padding, but after removing the + 1
the scene doesn't seem to crash in…