Block a user
1204a8647b
Write ShaderData to render buffer and render later
4ad690abe6
Refactor: wrap block of codes into functions
8e3b141756
Cleanup: remove unused parameters
15956e6ddc
Cleanup: reduce code duplication in forward MIS weight
3b635cdb95
Recover Area Light Sample from uv
870c8a4663
Cleanup: reduce code duplication in forward MIS weight
e862781340
Cleanup: remove unnecessary shader flag in Chiang Hair BSDF
cc0ff8ec06
Cleanup: pass shader flag as parameter instead of ShaderData
23bd7fd552
Cleanup: use available function to compute render buffer pointer
b7f8006bb8
Cleanup: reduce code duplication in surface MIS
d1b89f826c
Cleanup: remove unnecessary shader flag in Chiang Hair BSDF
787548e7b3
Cleanup: pass shader flag as parameter instead of ShaderData
f1b7065fbb
Cleanup: use available function to compute render buffer pointer
0a1debb13d
Cleanup: reduce code duplication in surface MIS
65b38942b0
Cleanup: remove unused function parameters
2126a456ed
Cleanup: remove unnecessary shader flag in Chiang Hair BSDF
bbb6d356b8
Cleanup: pass shader flag as parameter instead of ShaderData
b255364933
Cleanup: use available function to compute render buffer pointer
0cecd91fb1
Schedule one sample each time, dummy spatial resampling function
ee103bf3bc
Explicitly check for visibility
Cycles: Refraction ray bent depending on geometry density
I agree this is an issue with modeling, namely how the normals are computed.
With geometry node UV sphere, the vertex normals are computed purely from the vertex positions in `calculate_sphere_v…
Fix #120119: Area lamp artifacts in Cycles with light trees
I believe changing sc->N
to sd->N
is the correct fix, as this normal must be consistent for both forward tracing and NEE, and in NEE sc->N
is not available.
Fix #120119: Area lamp artifacts in Cycles with light trees
First, the g < 0
condition is not checking whether a shading normal points inside the mesh, but whether the incoming light is below the geometry normal.
c8e2a6d0ad
Dummy ReSTIR kernel, only calls
film_write_direct_light()
622b30b723
Simple RIS for direct illumination
89dacdebac
Cleanup: reduce code duplication in surface MIS
8c93d3ab58
Cleanup: remove unused function parameters
53e9fb6b78
Fix #117566: Cycles persistent data not updated by device preferences
Weizhen Huang
deleted branch fix-light-tree-volume-p from weizhen/blender
2024-03-27 15:06:18 +01:00
Fix: Cycles volume light tree using wrong point to compute uncertainty angle