Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang pushed to restir at weizhen/blender 2024-03-27 20:49:10 +01:00
c8e2a6d0ad Dummy ReSTIR kernel, only calls film_write_direct_light()
622b30b723 Simple RIS for direct illumination
89dacdebac Cleanup: reduce code duplication in surface MIS
8c93d3ab58 Cleanup: remove unused function parameters
53e9fb6b78 Fix #117566: Cycles persistent data not updated by device preferences
Compare 754 commits »
Weizhen Huang deleted branch fix-light-tree-volume-p from weizhen/blender 2024-03-27 15:06:18 +01:00
Weizhen Huang merged pull request blender/blender#119965 2024-03-27 15:06:16 +01:00
Fix: Cycles volume light tree using wrong point to compute uncertainty angle
Weizhen Huang pushed to main at blender/blender 2024-03-27 15:06:15 +01:00
68253b4937 Fix: Cycles volume light tree using wrong point to compute uncertainty angle
Weizhen Huang pushed to main at blender/blender-test-data 2024-03-27 14:38:47 +01:00
7d6518ef5f Cycles: update test files due to changes in volume light tree
Weizhen Huang created pull request blender/blender#119965 2024-03-27 14:35:18 +01:00
Fix: Cycles volume light tree using wrong point to compute uncertainty angle
Weizhen Huang created branch fix-light-tree-volume-p in weizhen/blender 2024-03-27 14:34:35 +01:00
Weizhen Huang pushed to fix-light-tree-volume-p at weizhen/blender 2024-03-27 14:34:35 +01:00
1ca4574a85 Fix: Cycles volume light tree using wrong point to compute uncertainty angle
72780c3769 Fix: Cycles light tree assertion failing on Intel Mac
896b552672 Fix: Unable to change ID property type to Boolean
f0479e915f Transform: Implement Snap to Grid mode
b3fe97414a Fix: Sculpt paint crash after converting active color attribute
Compare 10 commits »
Weizhen Huang pushed to main at blender/blender 2024-03-27 13:47:06 +01:00
72780c3769 Fix: Cycles light tree assertion failing on Intel Mac
Weizhen Huang pushed to main at blender/blender 2024-03-26 16:24:52 +01:00
c16fd219a8 Fix #70210: Cycles environment map sampling not accounting for negative values
Weizhen Huang deleted branch fix-negative-background from weizhen/blender 2024-03-26 16:24:51 +01:00
Weizhen Huang closed issue blender/blender#70210 2024-03-26 16:24:50 +01:00
Cycles: Tex Coord node plugged directly in a world shader does not affect diffuse rays
Weizhen Huang merged pull request blender/blender#119896 2024-03-26 16:24:48 +01:00
Fix #70210: Cycles environment map sampling not accounting for negative values
Weizhen Huang pushed to main at blender/blender 2024-03-26 09:39:59 +01:00
1bf467aff6 Cleanup: make format
Weizhen Huang pushed to main at blender/blender 2024-03-26 08:20:23 +01:00
a4f1a52a5c Fix #119903: Cycles compilation on device that don't use the light tree
Weizhen Huang closed issue blender/blender#119903 2024-03-26 08:20:21 +01:00
4.2.0 broken on Intel Mac, it fails to compile library. Cycles > GPU Compute, Mac Pro, Monterey 12.7.4
Weizhen Huang merged pull request blender/blender#119906 2024-03-26 08:20:20 +01:00
Fix #119903: Cycles compilation on device that don't use the light tree
Weizhen Huang commented on pull request blender/blender#119896 2024-03-25 23:50:50 +01:00
Fix #70210: Cycles environment map sampling not accounting for negative values

I had no experience with generated texture coordinate, so I looked up in the manual, was told that the range should be from 0 to 1. I was surprised to find out that there should be negative values…