Block a user
c8e2a6d0ad
Dummy ReSTIR kernel, only calls
film_write_direct_light()
622b30b723
Simple RIS for direct illumination
89dacdebac
Cleanup: reduce code duplication in surface MIS
8c93d3ab58
Cleanup: remove unused function parameters
53e9fb6b78
Fix #117566: Cycles persistent data not updated by device preferences
Weizhen Huang
deleted branch fix-light-tree-volume-p from weizhen/blender
2024-03-27 15:06:18 +01:00
Fix: Cycles volume light tree using wrong point to compute uncertainty angle
Fix: Cycles volume light tree using wrong point to compute uncertainty angle
1ca4574a85
Fix: Cycles volume light tree using wrong point to compute uncertainty angle
72780c3769
Fix: Cycles light tree assertion failing on Intel Mac
896b552672
Fix: Unable to change ID property type to Boolean
f0479e915f
Transform: Implement Snap to Grid mode
b3fe97414a
Fix: Sculpt paint crash after converting active color attribute
Weizhen Huang
deleted branch fix-negative-background from weizhen/blender
2024-03-26 16:24:51 +01:00
Cycles: Tex Coord node plugged directly in a world shader does not affect diffuse rays
Fix #70210: Cycles environment map sampling not accounting for negative values
4.2.0 broken on Intel Mac, it fails to compile library. Cycles > GPU Compute, Mac Pro, Monterey 12.7.4
Fix #119903: Cycles compilation on device that don't use the light tree
Fix #70210: Cycles environment map sampling not accounting for negative values
I had no experience with generated texture coordinate, so I looked up in the manual, was told that the range should be from 0 to 1. I was surprised to find out that there should be negative values…