Block a user
964b5b9c9e
Cleanup: simplified branches
9c8beab390
Cleanup: remove unused function
Fix: Cycles NEE not excluding self intersection
66c5283c86
Fix Cycles NEE not excluding self intersection
fb099b0212
Merge branch 'blender-v4.1-release'
3e8ed795cb
Release: Re-commit splash with proper settings.
4e303751ff
UI: Some Icons Resized
f6a581e28a
UV: Vert and Edge Slide UI improvements
WIP: Cycles: improve equiangular sampling in volume
62c180c8e8
WIP: Cycles: improve light with spread in volume
68132048cf
Declare
LightSample ls
outside of ..direct_light()
fb099b0212
Merge branch 'blender-v4.1-release'
3e8ed795cb
Release: Re-commit splash with proper settings.
4e303751ff
UI: Some Icons Resized
d4d7eff7e0
Fix Cycles NEE not excluding self intersection
03735d0339
Fix #119244: Auto-Depth fails when we have arrow gizmos in the 3D View
e4550b8acf
Merge branch 'blender-v4.1-release'
34d6681ccc
Release: Update freedesktop file for 4.1.
9a127a967b
Merge branch 'blender-v4.1-release'
Weizhen Huang
created branch fix-nee-self-intersection in weizhen/blender
2024-03-13 15:19:47 +01:00
Fix #114634: correlated samples in volume when using equiangular sampling and light tree
Reuse the sampled light position would make it easier for equiangular sampling to compute the valid range, not sure if it would be noisier or cause fireflies near the light source, I can also give…
Fix #114634: correlated samples in volume when using equiangular sampling and light tree
I'm not sure I like this solution, but it's the first one I got working without bias (except for the aforementioned TODOs). A potential problem is that the result might be noisier when the light…
WIP: Fix #114634: correlated samples in volume when using equiangular sampling and light tree
0199c32de4
WIP: Fix correlated light samples in volume when using equiangular sampling
3ce51581b9
Refactor: make
light_distribution/tree_sample
only pick light
acb4fd314a
Cleanup: add
emitter_id
entry in LightSample
ae05702f2d
Declare
LightSample ls
outside of ..direct_light()
5d99c9cf7d
WIP: Fix correlated light samples in volume when using equiangular sampling
89b7b314ee
Refactor: make
light_distribution/tree_sample
only pick light
9d3db63c3c
Cleanup: add
emitter_id
entry in LightSample
d4349d68da
Cleanup: reorganize parameters of function
triangle_light_pdf()
97e7ae132b
Declare
LightSample ls
outside of ..direct_light()
Fix #114515: Cycles: Numerical precision issues in triangle light sampling
You should remove the computation of sin_b_sin_c_2
now that it's unused. Otherwise looks good.