Fixed by 7e2d54e786de74eb2e96d8e32cf2db53e5f7112f
@brecht this PR is also ready. But it includes changes from #119438 in order to test them together, so might be difficult to read. I can remove those changes, or we look at this PR later.
If we can not make the assumption anymore that the root index of the main tree is 0, and root_index
is only used for traversing subtree here, I would rename it to subtree_index
, or `subtree_roo…
@Alaska without light linking, the right child of the root node is always reserved for distant/backgrounds lights, even if there are not present in the scene, so 0
can't be the leaf.
I do not…
@Sergey I am not sure if you misunderstood something or it was just typo, but without light linking 0
is the index of root node of the main tree, and the mesh lights have subtrees with non-zero…
@blender-bot build +gpu
@brecht this patch is ready for review. Currently the ray segment is only computed when light tree is turned off, will compute also for light tree when #119389 is ready.
This patch basically…
in_volume
light_distribution/tree_sample
only pick light
emitter_id
entry in LightSample
LightSample ls
outside of ..direct_light()