Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang deleted branch metal-cycles-debug-flag from weizhen/blender 2024-03-20 16:42:56 +01:00
Weizhen Huang merged pull request blender/blender#119701 2024-03-20 16:42:53 +01:00
Fix: `WITH_CYCLES_DEBUG` flag not enabled on Metal
Weizhen Huang pushed to main at blender/blender 2024-03-20 16:42:53 +01:00
b81b0308fd Fix: WITH_CYCLES_DEBUG flag not enabled on Metal
Weizhen Huang created pull request blender/blender#119701 2024-03-20 16:34:12 +01:00
Fix: WITH_CYCLES_DEBUG flag not enabled on Metal
Weizhen Huang created branch metal-cycles-debug-flag in weizhen/blender 2024-03-20 16:31:39 +01:00
Weizhen Huang pushed to metal-cycles-debug-flag at weizhen/blender 2024-03-20 16:31:39 +01:00
fcd8fa71f6 Fix: WITH_CYCLES_DEBUG flag not enabled on Metal
e0b413f818 Merge branch 'blender-v4.1-release'
4eab8fae5a Fix #119697: Incorrect update after disabling light linking
3888bdf8b2 EEVEE-Next: Fix transparent shadows convergence
3f10ba244a Cleanup: Use C++ types in view3d_navigate.cc, restore fix from merge
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Weizhen Huang pushed to equiangular-valid-range at weizhen/blender 2024-03-20 14:40:28 +01:00
33ce093af2 Cleanup: make equiangular coefficiensts struct
Weizhen Huang pushed to equiangular-valid-range at weizhen/blender 2024-03-20 13:41:03 +01:00
de0824aeaa Cleanup: improve readability, remove unused variable
Weizhen Huang pushed to equiangular-valid-range at weizhen/blender 2024-03-20 12:45:58 +01:00
e029af4025 Cleanup: remove todo, shuffle functions around
53def3e759 Cleanup: remove unnecessary triangle light normal computation
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Weizhen Huang pushed to equiangular-valid-range at weizhen/blender 2024-03-19 22:17:56 +01:00
810d1e5bb1 Fix numerical precision problem in ray cylinder intersection
573fc1909d Write ray_plane_intersect() utility function
3f2232d73d Support spot light with radius
298a58d7f4 Fix typo
d73a2bd772 Support rectangle area light with zero spread
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Weizhen Huang deleted branch fix-spot-light-non-uniform from weizhen/blender 2024-03-19 18:55:47 +01:00
Weizhen Huang merged pull request blender/blender#119661 2024-03-19 18:55:45 +01:00
Fix: Cycles spot light spread sampling not considering non-uniform scaling
Weizhen Huang pushed to main at blender/blender 2024-03-19 18:55:44 +01:00
a2bb547b9a Fix: Cycles spot light spread sampling not considering non-uniform scaling
a6fba7b59d Cleanup: Cycles: remove unnecessary storage of the spot light axes
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Weizhen Huang commented on pull request blender/blender#119661 2024-03-19 17:33:12 +01:00
Fix: Cycles spot light spread sampling not considering non-uniform scaling

@brecht do you want to review this? The first commit is cleaning up, wanted to test together if they build on other platforms, not sure what that "AppleEvent timed out" means.

Weizhen Huang created pull request blender/blender#119661 2024-03-19 15:03:05 +01:00
fix-spot-light-non-uniform
Weizhen Huang created branch fix-spot-light-non-uniform in weizhen/blender 2024-03-19 14:59:53 +01:00
Weizhen Huang pushed to fix-spot-light-non-uniform at weizhen/blender 2024-03-19 14:59:53 +01:00
39b62f53bc Fix: Cycles spot light spread sampling not considering non-uniform scaling
5cedf9088d Cleanup: Cycles: remove unnecessary storage of the spot light axes
8536575263 Fix: Cycles area light ignores some valid samples in volume segment
f5f10201ca Cleanup: remove unused function
6ceefe4f23 Revert "Fix #119527: Aliased Wireframe In XRay"
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Weizhen Huang pushed to main at blender/blender 2024-03-19 14:53:59 +01:00
8536575263 Fix: Cycles area light ignores some valid samples in volume segment
f5f10201ca Cleanup: remove unused function
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Weizhen Huang pushed to main at blender/blender-developer-docs 2024-03-19 14:41:13 +01:00
735e420a84 Add light texture description for Soft Falloff