Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang pushed to fix-nee-self-intersection at weizhen/blender 2024-03-15 18:25:12 +01:00
3e6439a8bd Also check if the object is the same
Weizhen Huang pushed to main at blender/blender 2024-03-15 18:14:00 +01:00
161881322e Merge branch 'blender-v4.1-release'
682f984dbe Fix: Cycles mesh light ignores some valid samples in volume segment
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Weizhen Huang deleted branch fix-mesh-light-volume-segment from weizhen/blender 2024-03-15 18:11:56 +01:00
Weizhen Huang pushed to blender-v4.1-release at blender/blender 2024-03-15 18:11:53 +01:00
682f984dbe Fix: Cycles mesh light ignores some valid samples in volume segment
Weizhen Huang merged pull request blender/blender#119529 2024-03-15 18:11:53 +01:00
Fix: Cycles mesh light ignores some valid samples in volume segment
Weizhen Huang created pull request blender/blender#119529 2024-03-15 17:52:01 +01:00
Fix: Cycles mesh light ignores some valid samples in volume segment
Weizhen Huang created branch fix-mesh-light-volume-segment in weizhen/blender 2024-03-15 17:47:37 +01:00
Weizhen Huang pushed to fix-mesh-light-volume-segment at weizhen/blender 2024-03-15 17:47:37 +01:00
ce43119ce4 Fix: Cycles mesh light ignores some valid samples in volume segment
1111903416 Fix #119446: Incorrect auto smooth versioning for subsurf modifier
52a8bea237 Fix #119505: artifacts in VSE vectorscope
130701763b Fix #119508: Missing update after "Shade Flat" operator
e2d7bd199e Fix #119427: UI: The Metadata is gone for the rendered image
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Weizhen Huang pushed to equiangular-valid-range at weizhen/blender 2024-03-15 16:11:48 +01:00
510a978935 Support spot light with non-uniform scaling
27951c0b01 Cleanup: Cycles: remove unnecessary storage of the spot light axes
5f6be2e484 Fix: Cycles area light ignores some valid samples in volume segment
f5da027231 Fix failed intersection when spread is close to pi
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Weizhen Huang pushed to equiangular-valid-range at weizhen/blender 2024-03-15 00:12:51 +01:00
4e03d2d2c8 Limit the range to the positive side of the area light
Weizhen Huang pushed to equiangular-valid-range at weizhen/blender 2024-03-14 19:50:56 +01:00
d2a8185a7c WIP: add area light support
Weizhen Huang pushed to equiangular-valid-range at weizhen/blender 2024-03-14 16:34:10 +01:00
c8da710ad3 Fix bug in multiple scattering
Weizhen Huang commented on pull request blender/blender#119389 2024-03-14 15:38:58 +01:00
Fix #114634: correlated samples in volume when using equiangular sampling and light tree

Reuse point light (with soft falloff) position doesn't work when we restrict the equiangular sample range wrt the sampled position, the result is biased because the oriented disk is only partially…

Weizhen Huang pushed to equiangular-valid-range at weizhen/blender 2024-03-14 15:14:20 +01:00
c5aa8f87dc Remove unintended change
Weizhen Huang pushed to equiangular-valid-range at weizhen/blender 2024-03-14 15:09:10 +01:00
8079df8ce7 Fix bug in multiple scattering
Weizhen Huang pushed to equiangular-valid-range at weizhen/blender 2024-03-13 23:07:46 +01:00
964b5b9c9e Cleanup: simplified branches
9c8beab390 Cleanup: remove unused function
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Weizhen Huang pushed to equiangular-valid-range at weizhen/blender 2024-03-13 21:56:55 +01:00
3b27b1f6f0 Alternative method to compute ray-cone intersection
Weizhen Huang created pull request blender/blender#119440 2024-03-13 19:55:53 +01:00
Fix: Cycles NEE not excluding self intersection
Weizhen Huang pushed to fix-nee-self-intersection at weizhen/blender 2024-03-13 19:43:58 +01:00
66c5283c86 Fix Cycles NEE not excluding self intersection
fb099b0212 Merge branch 'blender-v4.1-release'
3e8ed795cb Release: Re-commit splash with proper settings.
4e303751ff UI: Some Icons Resized
f6a581e28a UV: Vert and Edge Slide UI improvements
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Weizhen Huang created pull request blender/blender#119438 2024-03-13 19:41:52 +01:00
WIP: Cycles: improve equiangular sampling in volume