Block a user
161881322e
Merge branch 'blender-v4.1-release'
682f984dbe
Fix: Cycles mesh light ignores some valid samples in volume segment
Weizhen Huang
deleted branch fix-mesh-light-volume-segment from weizhen/blender
2024-03-15 18:11:56 +01:00
Fix: Cycles mesh light ignores some valid samples in volume segment
Fix: Cycles mesh light ignores some valid samples in volume segment
Weizhen Huang
created branch fix-mesh-light-volume-segment in weizhen/blender
2024-03-15 17:47:37 +01:00
ce43119ce4
Fix: Cycles mesh light ignores some valid samples in volume segment
1111903416
Fix #119446: Incorrect auto smooth versioning for subsurf modifier
52a8bea237
Fix #119505: artifacts in VSE vectorscope
130701763b
Fix #119508: Missing update after "Shade Flat" operator
e2d7bd199e
Fix #119427: UI: The Metadata is gone for the rendered image
510a978935
Support spot light with non-uniform scaling
27951c0b01
Cleanup: Cycles: remove unnecessary storage of the spot light axes
5f6be2e484
Fix: Cycles area light ignores some valid samples in volume segment
f5da027231
Fix failed intersection when spread is close to pi
Fix #114634: correlated samples in volume when using equiangular sampling and light tree
Reuse point light (with soft falloff) position doesn't work when we restrict the equiangular sample range wrt the sampled position, the result is biased because the oriented disk is only partially…
964b5b9c9e
Cleanup: simplified branches
9c8beab390
Cleanup: remove unused function
Fix: Cycles NEE not excluding self intersection
66c5283c86
Fix Cycles NEE not excluding self intersection
fb099b0212
Merge branch 'blender-v4.1-release'
3e8ed795cb
Release: Re-commit splash with proper settings.
4e303751ff
UI: Some Icons Resized
f6a581e28a
UV: Vert and Edge Slide UI improvements
WIP: Cycles: improve equiangular sampling in volume