Block a user
d545d3e81b
Merge branch 'main' into principled-specular-tint
57990ec3fc
Refactor: Cycles: adjust microfacet lobe selection pdf by tint
9184ea415b
Fix #112500: Crash setting mesh line vertices to 0
7be628b396
Anim: bone collections: make the "(de)select bones" work on linked arms
38871b9728
Anim: (de)select bones in collection, remove 'name' operator property
Weizhen Huang
deleted branch refactor_microfacet_fresnel from weizhen/blender
2023-09-18 15:32:55 +02:00
Refactor: Cycles: adjust microfacet lobe selection pdf by tint
7ca509ec78
Don't include the path guiding fix yet
8881bfe21b
Merge branch 'main' into refactor_microfacet_fresnel
9184ea415b
Fix #112500: Crash setting mesh line vertices to 0
7be628b396
Anim: bone collections: make the "(de)select bones" work on linked arms
38871b9728
Anim: (de)select bones in collection, remove 'name' operator property
Fix: Cycles: wrong refractive index in path guiding
The failed blendfile_library_overrides
test doesn't seem to be related to this patch.
e50dd540d3
Merge branch 'main' into principled-specular-tint
e0dacfdda6
EEVEE: use Schlick's approximation instead of real Fresnel for glass
6a0f98aeef
Fix memory leak in PyC_ExceptionBuffer for Py 3.12
19b9ee7f74
Cleanup: remove commented out PyC_ExceptionBuffer function
915256eb0a
Vulkan: Enable Device Features for EEVEE-Next
Weizhen Huang
deleted branch eevee-schlick-transmission from weizhen/blender
2023-09-18 14:26:30 +02:00
EEVEE: use Schlick's approximation instead of real Fresnel for glass
4aedd0b095
Use
#ifdef
instead of #if
8c5d71f0f4
Merge branch 'main' into fix-path-guiding-eta
c6b553d57c
Anim: Add bone collections to the outliner
d7e9497a06
Anim: remove bone groups from the outliner
1b3141c06e
Cleanup: Strict compiler warning in GPU code
c89271b610
Merge branch 'main' into eevee-schlick-transmission
d1c293fa91
Add comment according to the review
c6b553d57c
Anim: Add bone collections to the outliner
d7e9497a06
Anim: remove bone groups from the outliner
1b3141c06e
Cleanup: Strict compiler warning in GPU code
EEVEE: use Schlick's approximation instead of real Fresnel for glass
Weizhen Huang
created branch eevee-schlick-transmission in weizhen/blender
2023-09-14 19:00:44 +02:00
dec745a468
EEVEE: use Schlick's approximation instead of real Fresnel for glass
f014e44e8b
Refactor: EEVEE: add utility function for 3D texture read
05045c3e50
Fix: Duplicate node tool catalog in point cloud edit mode
cc83951951
Geometry Nodes: Update node tool menus dynamically
d2d4de8c71
Geometry Nodes: Show uncategorized assets in separate menus