Block a user
7f28729e13
Fix: Cycles Principled BSDF specular component wrong IOR when backfacing
33181880d7
Cycles: Change specular tint in Principled BSDF from float to color
91a50f0aa0
Use square root of the base color for transmission color
7fb8834d30
Color
f0
for transmission component
1e94c0e96a
Use albedo instead of
transmission_color
for Fss
Refactor: Cycles: weight reflection/refraction lobe selection pdf by tint
Weizhen Huang
created branch refactor_microfacet_fresnel in weizhen/blender
2023-09-08 19:32:47 +02:00
Fix: Cycles: wrong refractive index in path guiding
41f6a01788
Fix: Cycles: wrong refractive index in path guiding
063a9e8964
Fix: Cycles: inconsistent normal checks when sampling and evaluating BSDF
87aa34d801
UI: Let asset shelf header resizing affect the entire asset shelf
cc1c38f74d
UI: Fix inconsistent menu background padding
e7f1647785
Fix #112081: Incorrect Toolbar Context Highlighting
1b7d41eba7
Cleanup: add TODOs in
bsdf_microfacet.h
f96b9db610
Cleanup: remove redundant
fresnel_dielectric()
21ca47d81f
Cleanup: rearrange code in
bsdf_microfacet.h
for better readability
bf82f9442c
Cycles: remove defensive sampling in BSDF picking
1f6cfc49cc
Cleanup: reduce variable scope
10d40d5704
Refactor: Cycles: weight reflection/refraction lobe selection pdf by tint
4355995ac8
Refactor: Cycles: weight reflection/refraction lobe selection pdf by tint
3005a66dd1
Cleanup: add TODOs in
bsdf_microfacet.h
e7c1af0188
Cleanup: rearrange code in
bsdf_microfacet_sample()
for better readability
85506b3ca5
Cleanup: delete redundant
fresnel_dielectric()
37974b9bb1
Cleanup: return
label
at the end of bsdf_microfacet_sample()
Weizhen Huang
created branch refactor-microfacet-fresnel in weizhen/blender
2023-09-07 22:54:45 +02:00
Principled Hair 'Huang': hairs horizontally aligned to camera render black
Principled Hair 'Huang': hairs horizontally aligned to camera render black
Suggestion to the description is irrelevant to the original bug report. Since the reported bug is solved, this issue should be closed.
Cycles: add distance-dependent transmission color in Principled BSDF
I don't think scattering would be a problem (do we want anisotropy or not?) but internal blocks might be, so I want to figure out how to do nested dielectrics first. 12% seems a lot to me.
Cycles: Deduplicate sphere intersection test
Hi, I committed the fix in fedeaab30f, thanks for investigating.