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Cleanup: use utility function for LUTs parametrized by `cos_theta` and `roughness`
Weizhen Huang
deleted branch simplify-eevee-multiggx from weizhen/blender
2023-08-29 12:51:03 +02:00
Cleanup: simplify terms in EEVEE multiscatter GGX
Cleanup: use utility function for LUTs parametrized by
cos_theta
and roughness
aff08eadd8
Cleanup: use utility function for LUTs parametrized by
cos_theta
and roughness
0798aae01c
Fix #111607: Do not unregister internal nodes
44750edb31
Fix #111533: Sequencer selection broken with IC keymap
ebd4d1e2d6
Fix dangling pointer while scrubbing in the sequencer
941dbbc175
Cleanup: various minor C++ changes
Cleanup: simplify terms in EEVEE multiscatter GGX
6cbd6188ce
Cleanup: simplify terms in EEVEE multiscatter GGX
ee7e187b7f
Fix #111561: Workbench-Next: Overlay in-front compositing
0fa8b099a5
EEVEE-Next: Move the transmittance LUT to the Utility Texture
Fix: EEVEE: runtime-generated BSDF LUT does not match the precomputed LUT
eb268dcaee
Fix: EEVEE: runtime-generated BSDF LUT does not match the precomputed LUT
a0c5467b7d
Fix #111592: Merge modifier may crash in some cases
5f3b271421
Triage Tools: Remove workarround when searching for issues
55613de74c
I18n: Updated UI translations from SVN trunk (r6676).
3acda70d8c
Fix: Workbench-Next: Viewport Image Render
6dfca6ac45
Use
saturate()
instead of max()
when no division is needed
cfe086ee13
Add comment regarding negated
L
Fix: EEVEE incorrect GGX BRDF pdf and BTDF evaluation