Weizhen Huang weizhen
  • Joined on 2022-10-03
Weizhen Huang commented on pull request blender/blender#109795 2023-07-07 11:10:27 +02:00
USD: improve light units conversion

Seems unnecessary?

Weizhen Huang pushed to remove_sharp_distribution at weizhen/blender 2023-07-06 15:10:12 +02:00
eabb1c7687 Cleanup: remove sharp distribution internally
74772c6920 Fix #109565: Array modifier changes the Root vertex of Skin modifier
4731beec99 Cleanup: Remove unused code in GHOST_ContextCGL
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Weizhen Huang created branch remove_sharp_distribution in weizhen/blender 2023-07-06 15:10:12 +02:00
Weizhen Huang commented on pull request blender/blender#109774 2023-07-06 12:34:33 +02:00
Cycles: use low-distortion mapping when sampling cone and hemisphere

The performance seems to be about the same, though there always seems to be large fluctuations when I run the benchmark.

Weizhen Huang created pull request blender/blender#109774 2023-07-06 12:33:14 +02:00
Cycles: use low-distortion mapping when sampling cone and hemisphere
Weizhen Huang pushed to concentric_sampling at weizhen/blender 2023-07-06 11:52:51 +02:00
53f38cfd9c Cleanup: replace to_unit_disk() and rename concentric_sample_disk()
Weizhen Huang pushed to concentric_sampling at weizhen/blender 2023-07-06 11:47:35 +02:00
999dd450c6 Cycles: use low-distortion mapping when sampling cone and hemisphere
6ad87a5f65 Anim: remove trailing period from description
899f2bbe32 Refactor: Animation, prevent incrementing null pointer
e73273e24b Animation: Set hardmin/max for frame start and end of action
bbb18137ff Fix #109114: i18n: FPS not displayed in the viewport in Hindi
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Weizhen Huang created branch concentric_sampling in weizhen/blender 2023-07-06 11:47:34 +02:00
Weizhen Huang created pull request blender/blender#109757 2023-07-05 19:57:58 +02:00
Cycles: implement faster GGX VNDF sampling
Weizhen Huang pushed to faster_ggx_vndf at weizhen/blender 2023-07-05 19:39:54 +02:00
0cb8451176 Cycles: implement faster GGX VNDF sampling
c4ddf16950 Cleanup: remove unused light struct member
57d85b32a9 Lights: remove unused Blender Internal properties
c591eb1b40 Fix #109596: Xcode project generation fails
87b8e2e18d Fix #109471: BMesh to Mesh conversion invalid UV boolean attribute data
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Weizhen Huang created branch faster_ggx_vndf in weizhen/blender 2023-07-05 19:39:54 +02:00
Weizhen Huang commented on issue blender/blender#109404 2023-06-27 12:07:30 +02:00
Improve and clarify light units

Point Light third column should be radiant intensity? It is divide by the solid angle of a sphere so Wsr^{-1}

Weizhen Huang pushed to sun_light_texture at weizhen/blender 2023-06-27 10:56:49 +02:00
a24a2df5ab Cycles: add texture to sun light
47a52bd286 Fix: Crash in 3.6 when loading mesh edge crease from 4.0
bf9687f9bb Fix: handle invalid node trees more gracefully
1be64e532d Revert "EEVEE: Remove unneeded GPU_finish"
c47074f3bb Fix #108171: bpy.ops.uv.pack_islands crash
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Weizhen Huang created branch sun_light_texture in weizhen/blender 2023-06-27 10:56:49 +02:00
Weizhen Huang commented on pull request blender/blender#109153 2023-06-26 15:42:00 +02:00
Fix wrong conversion from power to radiance of area lights

I do not quite get the point of the columns "normalized unit" and "unnormalized unit". What we are correcting here is the conversion factor between unit in the UI and the unit in Cycles. For the…

Weizhen Huang pushed to fix_area_light_scaling at weizhen/blender 2023-06-26 11:59:30 +02:00
09c65b2484 Merge branch 'main' into fix_area_light_scaling
be06c4b383 Cleanup: minor computational simplification in Cycles area light
7797fcc3c9 Nodes: Don't allow animation for node mute property
fa5a8b3769 Fix documentation building since recent changes in GPv3
c5a8a74f9e Refactor: Convert several animation editor files to C++
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Weizhen Huang pushed to main at blender/blender 2023-06-26 11:51:39 +02:00
be06c4b383 Cleanup: minor computational simplification in Cycles area light
Weizhen Huang pushed to spot_light_to_sphere_light_with_cone at weizhen/blender 2023-06-26 11:27:56 +02:00
016d80ff6f Cleanup: rename function
Weizhen Huang pushed to spot_light_to_sphere_light_with_cone at weizhen/blender 2023-06-24 22:06:47 +02:00
d531f1980a Cleanup: adjust comments regarding point light
Weizhen Huang pushed to spot_light_to_sphere_light_with_cone at weizhen/blender 2023-06-24 21:41:55 +02:00
a20393238b Add comment regarding light normalization